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Tampilkan postingan dengan label Square-Enix. Tampilkan semua postingan
Tampilkan postingan dengan label Square-Enix. Tampilkan semua postingan
Sabtu, 13 Maret 2010
no image

Final Fantasy XIII extended impressions

As you know, I wasn't very impressed of Final Fantasy XIII when I first played it. Twenty hours in and things have improved somewhat. I still had to plough through about 15 hours of utter boredom as the story is blighted by petty talk, in-fighting and the lack of cohesive directions, but at least the game is slowly coming together.

The new Role system is similar to the old Job system. This allows the player to somewhat customise the characters through six roles: Commando, Ravager, Sentinel, Synergist, Saboteur and Medic. The actions the characters perform during battle will depend on the roles currently assigned to them, for example a Medic will heal where as a Synergists will buff and a Ravager will focus on using elemental offenses. The role of each character can be switched on the fly via the Paradigm Shifts system.

While the Paradigm System is a dumbed down version of Final Fantasy XII gambits, I am finding myself enjoying the new battle system, which works half way between the fantastic Active Dimension Battle of Final Fantasy XII and the old ATB series staple. Switching A.I. on the fly is still good fun but I do find the battles as a whole much much easier than the previous title - and I haven't even started grinding yet. Crystarium is a rejigged Final Fantasy XII Sphere Grid but in 3D. It is a clusterfuck system and it gives me a headache everytime I use it. It is a pathetic replacement to the more intuitive License Board.

Weapons and accessories can be upgraded using loot (spoils) gained during the course of the game. These can be sold or dismantled to gain new materials to be used as further upgrades. Because there is no traditional levelling up system in place, it is generally more important to spend more time levelling up the weapons and accessories.

Both me and my partner agree. We love the art direction, character design etc. of Final Fantasy XII more. If you are a Final Fantasy X fanboy/girl you will be happy with the art direction here. Visually, the game is disappointing. Frame rate is very consistent during the most important bits - the combat, so nothing to complain about here. But while it does contain more polygons and better textures, it just kinda looks like a 720p Final Fantasy X game, but with the added advantage of a free camera. The pre-rendered cutscenes are stunning, but then so were the ones in the previous titles.

The linearity isn't bothering me as much as I thought it would be. There are some nook and crannies to look for treasures, but that's about it. I like towns, but do not mind the lack of towns in here either. In any case the lack of exploration do annoy me somewhat, but then again the architecture design here is so awful I didn't feel like doing much exploration anyway even if given the chance...

Bar Lighting, all the main playable characters have really forgettable design and are annoying to boot. There are three kind of voice acting in this game: brilliant (Lightning), competent (Fang) and awful (the rest). Shame that Lightning only ever speaks once every millennium. The plot is convoluted mess, especially in the beginning. But the story is slowly and beginning to get a little bit more interesting as my party (spoilers!) found themself ditched on an ancient arc after getting their arse kicked by a pope who I can't even bother remembering his name (end spoilers!).

The composer is the same guy who composed the score for Final Fantasy X and Dirge of Cerberus. That pretty much tells you all you need to know (that the soundtrack is shit). I play mainly with the volume turn all the way down just not to disturb my partner and never miss it. In fact I was seriously tempted to play the soundtrack of Final Fantasy XII (scored by Hitoshi Sakimoto - the same composer to the excellent Valkyria Chronicles and Vagrant Story) whilst playing this. A Jpop mix - seriously? It works for Persona 3 because the tracks fits the game style and location, but not here.

I am beginning to feel that Final Fantasy XIII is last-gen game moonlighting as a current-gen game in that shiny Bluray disc. It just plays and feels like one (just like Final Fantasy X felt like a PSone game), albeit with upgraded graphics. Well historically it is, as development started out as one but it has been more than three years since the PS3 was released (we have had two sublime Uncharted games for goodness sake!).
no image

Final Fantasy XIII extended impressions

As you know, I wasn't very impressed of Final Fantasy XIII when I first played it. Twenty hours in and things have improved somewhat. I still had to plough through about 15 hours of utter boredom as the story is blighted by petty talk, in-fighting and the lack of cohesive directions, but at least the game is slowly coming together.

The new Role system is similar to the old Job system. This allows the player to somewhat customise the characters through six roles: Commando, Ravager, Sentinel, Synergist, Saboteur and Medic. The actions the characters perform during battle will depend on the roles currently assigned to them, for example a Medic will heal where as a Synergists will buff and a Ravager will focus on using elemental offenses. The role of each character can be switched on the fly via the Paradigm Shifts system.

While the Paradigm System is a dumbed down version of Final Fantasy XII gambits, I am finding myself enjoying the new battle system, which works half way between the fantastic Active Dimension Battle of Final Fantasy XII and the old ATB series staple. Switching A.I. on the fly is still good fun but I do find the battles as a whole much much easier than the previous title - and I haven't even started grinding yet. Crystarium is a rejigged Final Fantasy XII Sphere Grid but in 3D. It is a clusterfuck system and it gives me a headache everytime I use it. It is a pathetic replacement to the more intuitive License Board.

Weapons and accessories can be upgraded using loot (spoils) gained during the course of the game. These can be sold or dismantled to gain new materials to be used as further upgrades. Because there is no traditional levelling up system in place, it is generally more important to spend more time levelling up the weapons and accessories.

Both me and my partner agree. We love the art direction, character design etc. of Final Fantasy XII more. If you are a Final Fantasy X fanboy/girl you will be happy with the art direction here. Visually, the game is disappointing. Frame rate is very consistent during the most important bits - the combat, so nothing to complain about here. But while it does contain more polygons and better textures, it just kinda looks like a 720p Final Fantasy X game, but with the added advantage of a free camera. The pre-rendered cutscenes are stunning, but then so were the ones in the previous titles.

The linearity isn't bothering me as much as I thought it would be. There are some nook and crannies to look for treasures, but that's about it. I like towns, but do not mind the lack of towns in here either. In any case the lack of exploration do annoy me somewhat, but then again the architecture design here is so awful I didn't feel like doing much exploration anyway even if given the chance...

Bar Lighting, all the main playable characters have really forgettable design and are annoying to boot. There are three kind of voice acting in this game: brilliant (Lightning), competent (Fang) and awful (the rest). Shame that Lightning only ever speaks once every millennium. The plot is convoluted mess, especially in the beginning. But the story is slowly and beginning to get a little bit more interesting as my party (spoilers!) found themself ditched on an ancient arc after getting their arse kicked by a pope who I can't even bother remembering his name (end spoilers!).

The composer is the same guy who composed the score for Final Fantasy X and Dirge of Cerberus. That pretty much tells you all you need to know (that the soundtrack is shit). I play mainly with the volume turn all the way down just not to disturb my partner and never miss it. In fact I was seriously tempted to play the soundtrack of Final Fantasy XII (scored by Hitoshi Sakimoto - the same composer to the excellent Valkyria Chronicles and Vagrant Story) whilst playing this. A Jpop mix - seriously? It works for Persona 3 because the tracks fits the game style and location, but not here.

I am beginning to feel that Final Fantasy XIII is last-gen game moonlighting as a current-gen game in that shiny Bluray disc. It just plays and feels like one (just like Final Fantasy X felt like a PSone game), albeit with upgraded graphics. Well historically it is, as development started out as one but it has been more than three years since the PS3 was released (we have had two sublime Uncharted games for goodness sake!).
Selasa, 09 Maret 2010
Final Fantasy XIII first impressions

Final Fantasy XIII first impressions

So I got Final Fantasy XIII, much to my surprise (was a surprise gift). Have been playing for about an hour or so, so beware that this is just an initial first first impression (more like a hands-on).

In-game visuals isn't as impressive as all the hype has led me to believe. The characters are pretty darn poor, in design and their personality. The voice acting ranges from mediocre to downright cringe worthy. Gameplay wise, can't say I enjoy the separate battle screen but at least it isn't as bad as I thought it would be. It still ain't Final Fantasy XII though. Basically I can only control one party member (others are on auto, Persona 3-like) and so far all I do is press X for attack and occasionally on potions duty. I loved Persona 3, so this isn't a bad thing. It has been an easy first hour though (HP automatically refilled after every battle), such is Square Enix's desire to making it easier for the lowest common denominator.

Rather surprisingly Lightning has been the most likeable character in the game, in terms of her voice acting and character design. The rest are just so... well, unlikeable. Obviously with only one hour under my belt, I am sure that each character's back story will be examined (well, at least I hope so). I just wish their design weren't so... crappy. Sazh is one annoying guy who follows Lightning around, likely to be included as comic relief (he has a Chocobo pet). There's another typical Tetsuya Nomura playable character (called Snow - puke!) and is supported by a Blanka-like monkey, a girl who only wears underpants and is followed by a Jax-like (Naughty God) character (design wise anyway as he is a total coward). Square Enix better make Nomura take a break after this. Perhaps even swallow their pride and throw big money at Yasumi Matsuno whilst taking an ad on a big national paper apologising to the way they treated him.

I was initially reluctant to take much note the complaints regarding linearity. After all there has been plenty of A+ games in the past (Uncharted 2, God of War series, Mirror's Edge) that are linear including Final Fantasy ones. But it has just been a straight line - literally! I do hope things improve quickly, but various online reviews do indicate that I would need to play through about 20 hours of shit before hitting the good stuff. Fingers crossed they are right as I would be mighty pissed.

At any rate, after this unexpected procurement, I'll have to put on hold my plans for God of War III. Killing Zeus and sexing up Aphrodite will just have to wait for next month whilst I see what the fuss the first title in the Fabula Nova Crystallis Final Fantasy XIII​ world is all about.
Final Fantasy XIII first impressions

Final Fantasy XIII first impressions

So I got Final Fantasy XIII, much to my surprise (was a surprise gift). Have been playing for about an hour or so, so beware that this is just an initial first first impression (more like a hands-on).

In-game visuals isn't as impressive as all the hype has led me to believe. The characters are pretty darn poor, in design and their personality. The voice acting ranges from mediocre to downright cringe worthy. Gameplay wise, can't say I enjoy the separate battle screen but at least it isn't as bad as I thought it would be. It still ain't Final Fantasy XII though. Basically I can only control one party member (others are on auto, Persona 3-like) and so far all I do is press X for attack and occasionally on potions duty. I loved Persona 3, so this isn't a bad thing. It has been an easy first hour though (HP automatically refilled after every battle), such is Square Enix's desire to making it easier for the lowest common denominator.

Rather surprisingly Lightning has been the most likeable character in the game, in terms of her voice acting and character design. The rest are just so... well, unlikeable. Obviously with only one hour under my belt, I am sure that each character's back story will be examined (well, at least I hope so). I just wish their design weren't so... crappy. Sazh is one annoying guy who follows Lightning around, likely to be included as comic relief (he has a Chocobo pet). There's another typical Tetsuya Nomura playable character (called Snow - puke!) and is supported by a Blanka-like monkey, a girl who only wears underpants and is followed by a Jax-like (Naughty God) character (design wise anyway as he is a total coward). Square Enix better make Nomura take a break after this. Perhaps even swallow their pride and throw big money at Yasumi Matsuno whilst taking an ad on a big national paper apologising to the way they treated him.

I was initially reluctant to take much note the complaints regarding linearity. After all there has been plenty of A+ games in the past (Uncharted 2, God of War series, Mirror's Edge) that are linear including Final Fantasy ones. But it has just been a straight line - literally! I do hope things improve quickly, but various online reviews do indicate that I would need to play through about 20 hours of shit before hitting the good stuff. Fingers crossed they are right as I would be mighty pissed.

At any rate, after this unexpected procurement, I'll have to put on hold my plans for God of War III. Killing Zeus and sexing up Aphrodite will just have to wait for next month whilst I see what the fuss the first title in the Fabula Nova Crystallis Final Fantasy XIII​ world is all about.
Final Fantasy XIII is out today

Final Fantasy XIII is out today

Final Fantasy XIII is out today and if I have to be very honest, this is the first time ever I am not too bothered about getting a numbered Final Fantasy game.

I absolutely disliked Final Fantasy X and loved my time with XII (one of the best games I've ever played, IMO), and judging by the reviews I have read, XIII has everything I disliked about X, and dispenses of everything (from gameplay to art direction) that made Final Fantasy XII such an epic game. I am aware that I shouldn't prejudge but this is something many people can't help doing.

I still want to play it, and will likely do so in the next couple of months, but with God of War III coming out (and I haven't played the HD remake of I & II yet), Square Enix will just have to wait a bit longer before getting my money. It just isn't a priority any longer.

But if one of the supermarkets have it for cheap I may just get it today. ^_^

Anyway sorry for making you read this shit.
Final Fantasy XIII is out today

Final Fantasy XIII is out today

Final Fantasy XIII is out today and if I have to be very honest, this is the first time ever I am not too bothered about getting a numbered Final Fantasy game.

I absolutely disliked Final Fantasy X and loved my time with XII (one of the best games I've ever played, IMO), and judging by the reviews I have read, XIII has everything I disliked about X, and dispenses of everything (from gameplay to art direction) that made Final Fantasy XII such an epic game. I am aware that I shouldn't prejudge but this is something many people can't help doing.

I still want to play it, and will likely do so in the next couple of months, but with God of War III coming out (and I haven't played the HD remake of I & II yet), Square Enix will just have to wait a bit longer before getting my money. It just isn't a priority any longer.

But if one of the supermarkets have it for cheap I may just get it today. ^_^

Anyway sorry for making you read this shit.
Sabtu, 29 Agustus 2009
Dissidia: Final Fantasy review

Dissidia: Final Fantasy review

Ridiculous as it sounds, Dissidia: Final Fantasy contains an actual story. Do not worry too much about it though as the plot is basically none-canon and isn't particularly compelling. Still, as far as storyline in fighting games goes it is pretty good - though somewhat predictable (something to do about feuding gods and crystals needed to save the world - shocking!). Like any other fighting games, completing each character arc will complete the overall story arc from the different perspective of its different character. Enjoy the story for what it is and you will find yourself enjoying the game more, which I did.

Dissidia features a total of 22 characters, eleven heroes and eleven villains, one each from Final Fantasy through Final Fantasy X, plus a heroine from Final Fantasy XI and a villain from Final Fantasy XII (screw the haters, it is a great game and one I enjoyed far far more than Final Fantasy X). Quite why there isn't a hero from Final Fantasy XII is puzzling - I was looking forward to shooting bolts from sky pirate Balthier's shotgun (screw the haters - it is a lovely game). Still the line up is impressive with characters that ought to please the majority of Final Fantasy fandom, though I do wish for a bit more.

Dissidia's gameplay is pretty difficult to describe to an average JRPG fan seeing that is is basically nothing like the traditional Final Fantasy gameplay many have come to either admire or loathe. Battles are in real time and allows for free roaming, something that turn-based RPG exclusive gamers will have to get used to (not surprising considering this is an Advent Children 'simulator') and requires twitch response. Unlike most arcade fighting games, battle takes place on a fully three dimensional field map and can occasionally get very hectic and confusing as characters soar around. It may look difficult in the videos, but less than an hour into the game and I've already found the title to be very accessible. If anything at all, it is actually feels like the Dragon Ball game there never was. Bizarre that it took another franchise to get it right, but there you go.

Two types of attacks are available, one which allows you to 'steal' the opponents BP (brave points). Another is a standard attack, which you use to reduce their HP (health points). There is a catch - you need to have BP to attack and opponent, meaning you will need to chain the different attacks together. Press O to execute the Bravery attack, which steals your opponents BP, then press the square button to execute the HP attack. Before you moan, the game is a bit more complex than that and while button mashing O and square alternatively may get you through the first couple of fights, you will not be winning plenty with that sort of strategy.



One of the more advance gameplay element here is the EX Mode. This works by collecting EX Cores and EX Force to fill it. Once filled, allows the player to enter EX Mode (R + square button). This mode boost your characters stats temporarily - for example Cecil will alternate between his Dark Knight and Paladin form, Sephiroth to his one-winged angel form and Terra to her Esper form. Whilst in this mode, the character can perform EX Burst or 'super moves' as Square Enix aptly puts it (e.g. Limit Break). These are available by pressing the square button when the button appears on screen, allowing you to execute a special attacks by pressing a combination of buttons ala God of War QTE mode.

EXP (for levelling up), AP and Gils (money) can be gained from battles, one of the few Final Fantasy RPG elements that has been made available here. Each characters maintains their own EXP levels, though equipments bought or found can be shared. The equipments, armour and accessories or each characters can also be customised before each battle, though this should be expected in every modern fighting game. Items can be bought and sold via the customization menu, while PP points (gained whether you lose or win) can be used to unlock bonus items such as icons, additional characters and alternative costumes. New moves are unlocked and can be equipped to the character's skillset. These skills can be mastered with AP gained while the abilities are equipped. Completing as many battle is a necessity to unlock more characters, costumes and items, using the points gained in each battle and story mode.

The story modes are divided between the characters you play, and are also categorised in difficulty. If I remember correctly, Cloud and Cecil's story missions are the 'easiest' and Tidus and Firion's merely 'easy', so I suggest going through those first. The different characters stories are intertwined between each other and occasionally overlap, so it makes sense to play through all of them. Each story are further divided into chapters, with each chapters featuring a tiled gameboard which sort or a substitute for a world map, where limited amount of Destiny Points are set aside to progress through. Enemies and loots are littered on the map, and engaging each one will consume a DP. Bonus DP can be gained by satisfying certain criteria with select matches, for example by defeating the opponent or achieving EX Mode within a time frame.

Visually, Dissidia is stunning. Characters are modelled with a reasonably high amount polygons. Obviously the lack of geometrical detail of the arena themselves helps a lot, but with the amount of speed going around you will be hard pressed to notice. Character animations are fluid and with great overall detail. It actually looks very much like Kingdom Hearts on the PS2, which I found impressive stylistically and visually. This is easily the best looking portable Final Fantasy game yet, besting Crisis Core, and actually coming close to the fluidity and graphical quality of God of War: Chains of Olympus. My biggest complain is while the environment is destructible, they sometimes 'heal' over time. It is unnerving and I rather they have left it alone. Still the environment can be used to the player's advantage. For example knock your opponents into the war allows you to build up your Bravery points or add-on to the HP attack. Walls can also be scaled which allows for some good sneak attack.

The score is naturally based on the various Final Fantasy and their character themes. They've been rearranged and remixed obviously, but if you are a veteran Final Fantasy gamer you will recognise them immediately. Other than that, there is nothing much else to add. It would be nice if a totally new score be created from the ground up, but fan service was in needing to be served and serve well they did.

Due to the amount of customisation, available characters, unlockables, multiplayer (local only) and chapters, the replayability of this title is pretty high. I am guessing that there is close to 100 hours of gaming to be had here if you are a completest and wishes to unlock everything. Different characters have different traits, most of the time true to their personality and signature fighting style obtained in their respective canon titles. Firion, the protagonist of Final Fantasy II, works best with strategist and those who love to hide and shoot thanks to his range attacks, where as characters like Cloud or Squell works well as melee fighters. There is a good amount of variation between the different characters allowing for different style of gameplay. As a bonus, Dissidia also has support for local wireless play (ad-hoc), though not having infrastructure meant that I have no way of testing the multiplayer mode sadly (you can actually play online via the PS3 ad-hoc party but I haven't tested this).

I personally believe that Dissidia: Final Fantasy is a well defined portable title. You can pick it up and have a go for a couple of minutes, unlike say Monster Hunter Freedom Unite, which requires a delicate amount of time wasting to get things done. Like the aforementioned title, Dissidia lacks a compelling story - but that's okay because the gameplay is damn well near perfect. Sure this is more of a fan service than anything else, but if you are into mash-ups you will definitely want to check this. You will not be getting your favourite Final Fantasy remade, but here's one with for all the fanboys and fangirls (and others) on one silver polished platter - as long as you enjoy fighting games that is.

Dissidia: Final Fantasy is out now in North America. The European version will be released next week. A special edition version will also be available. Expect to see the title on the PSN store once the PSPgo is released.
Dissidia: Final Fantasy review

Dissidia: Final Fantasy review

Ridiculous as it sounds, Dissidia: Final Fantasy contains an actual story. Do not worry too much about it though as the plot is basically none-canon and isn't particularly compelling. Still, as far as storyline in fighting games goes it is pretty good - though somewhat predictable (something to do about feuding gods and crystals needed to save the world - shocking!). Like any other fighting games, completing each character arc will complete the overall story arc from the different perspective of its different character. Enjoy the story for what it is and you will find yourself enjoying the game more, which I did.

Dissidia features a total of 22 characters, eleven heroes and eleven villains, one each from Final Fantasy through Final Fantasy X, plus a heroine from Final Fantasy XI and a villain from Final Fantasy XII (screw the haters, it is a great game and one I enjoyed far far more than Final Fantasy X). Quite why there isn't a hero from Final Fantasy XII is puzzling - I was looking forward to shooting bolts from sky pirate Balthier's shotgun (screw the haters - it is a lovely game). Still the line up is impressive with characters that ought to please the majority of Final Fantasy fandom, though I do wish for a bit more.

Dissidia's gameplay is pretty difficult to describe to an average JRPG fan seeing that is is basically nothing like the traditional Final Fantasy gameplay many have come to either admire or loathe. Battles are in real time and allows for free roaming, something that turn-based RPG exclusive gamers will have to get used to (not surprising considering this is an Advent Children 'simulator') and requires twitch response. Unlike most arcade fighting games, battle takes place on a fully three dimensional field map and can occasionally get very hectic and confusing as characters soar around. It may look difficult in the videos, but less than an hour into the game and I've already found the title to be very accessible. If anything at all, it is actually feels like the Dragon Ball game there never was. Bizarre that it took another franchise to get it right, but there you go.

Two types of attacks are available, one which allows you to 'steal' the opponents BP (brave points). Another is a standard attack, which you use to reduce their HP (health points). There is a catch - you need to have BP to attack and opponent, meaning you will need to chain the different attacks together. Press O to execute the Bravery attack, which steals your opponents BP, then press the square button to execute the HP attack. Before you moan, the game is a bit more complex than that and while button mashing O and square alternatively may get you through the first couple of fights, you will not be winning plenty with that sort of strategy.



One of the more advance gameplay element here is the EX Mode. This works by collecting EX Cores and EX Force to fill it. Once filled, allows the player to enter EX Mode (R + square button). This mode boost your characters stats temporarily - for example Cecil will alternate between his Dark Knight and Paladin form, Sephiroth to his one-winged angel form and Terra to her Esper form. Whilst in this mode, the character can perform EX Burst or 'super moves' as Square Enix aptly puts it (e.g. Limit Break). These are available by pressing the square button when the button appears on screen, allowing you to execute a special attacks by pressing a combination of buttons ala God of War QTE mode.

EXP (for levelling up), AP and Gils (money) can be gained from battles, one of the few Final Fantasy RPG elements that has been made available here. Each characters maintains their own EXP levels, though equipments bought or found can be shared. The equipments, armour and accessories or each characters can also be customised before each battle, though this should be expected in every modern fighting game. Items can be bought and sold via the customization menu, while PP points (gained whether you lose or win) can be used to unlock bonus items such as icons, additional characters and alternative costumes. New moves are unlocked and can be equipped to the character's skillset. These skills can be mastered with AP gained while the abilities are equipped. Completing as many battle is a necessity to unlock more characters, costumes and items, using the points gained in each battle and story mode.

The story modes are divided between the characters you play, and are also categorised in difficulty. If I remember correctly, Cloud and Cecil's story missions are the 'easiest' and Tidus and Firion's merely 'easy', so I suggest going through those first. The different characters stories are intertwined between each other and occasionally overlap, so it makes sense to play through all of them. Each story are further divided into chapters, with each chapters featuring a tiled gameboard which sort or a substitute for a world map, where limited amount of Destiny Points are set aside to progress through. Enemies and loots are littered on the map, and engaging each one will consume a DP. Bonus DP can be gained by satisfying certain criteria with select matches, for example by defeating the opponent or achieving EX Mode within a time frame.

Visually, Dissidia is stunning. Characters are modelled with a reasonably high amount polygons. Obviously the lack of geometrical detail of the arena themselves helps a lot, but with the amount of speed going around you will be hard pressed to notice. Character animations are fluid and with great overall detail. It actually looks very much like Kingdom Hearts on the PS2, which I found impressive stylistically and visually. This is easily the best looking portable Final Fantasy game yet, besting Crisis Core, and actually coming close to the fluidity and graphical quality of God of War: Chains of Olympus. My biggest complain is while the environment is destructible, they sometimes 'heal' over time. It is unnerving and I rather they have left it alone. Still the environment can be used to the player's advantage. For example knock your opponents into the war allows you to build up your Bravery points or add-on to the HP attack. Walls can also be scaled which allows for some good sneak attack.

The score is naturally based on the various Final Fantasy and their character themes. They've been rearranged and remixed obviously, but if you are a veteran Final Fantasy gamer you will recognise them immediately. Other than that, there is nothing much else to add. It would be nice if a totally new score be created from the ground up, but fan service was in needing to be served and serve well they did.

Due to the amount of customisation, available characters, unlockables, multiplayer (local only) and chapters, the replayability of this title is pretty high. I am guessing that there is close to 100 hours of gaming to be had here if you are a completest and wishes to unlock everything. Different characters have different traits, most of the time true to their personality and signature fighting style obtained in their respective canon titles. Firion, the protagonist of Final Fantasy II, works best with strategist and those who love to hide and shoot thanks to his range attacks, where as characters like Cloud or Squell works well as melee fighters. There is a good amount of variation between the different characters allowing for different style of gameplay. As a bonus, Dissidia also has support for local wireless play (ad-hoc), though not having infrastructure meant that I have no way of testing the multiplayer mode sadly (you can actually play online via the PS3 ad-hoc party but I haven't tested this).

I personally believe that Dissidia: Final Fantasy is a well defined portable title. You can pick it up and have a go for a couple of minutes, unlike say Monster Hunter Freedom Unite, which requires a delicate amount of time wasting to get things done. Like the aforementioned title, Dissidia lacks a compelling story - but that's okay because the gameplay is damn well near perfect. Sure this is more of a fan service than anything else, but if you are into mash-ups you will definitely want to check this. You will not be getting your favourite Final Fantasy remade, but here's one with for all the fanboys and fangirls (and others) on one silver polished platter - as long as you enjoy fighting games that is.

Dissidia: Final Fantasy is out now in North America. The European version will be released next week. A special edition version will also be available. Expect to see the title on the PSN store once the PSPgo is released.
Jumat, 05 Juni 2009
Final Fantasy VII on PSN

Final Fantasy VII on PSN

Owners of PSP and PS3 will be glad to find that Square Enix and Sony has finally came to their senses and uploaded their big money maker title onto the PlayStation Network. Lord knows why they didn't do it sooner, but that isn't the point.

If you have never played Final Fantasy VII, then you should, even if it isn't the greatest RPG ever (IMO). For £7.99/€9.99/US$9.99 (honestly, I was expecting £12 at least) who cares, as it is still a pretty darn good value considering the amount of gameplay in it. So if you are feeling nostalgic and do not own the original PS1 game, or has yet to start your Final Fantasy adventure, then head off to the PlayStation Store and download it.

Now Square-Enix, when will we see Final Fantasy IX and Xenogears on PSN?
Final Fantasy VII on PSN

Final Fantasy VII on PSN

Owners of PSP and PS3 will be glad to find that Square Enix and Sony has finally came to their senses and uploaded their big money maker title onto the PlayStation Network. Lord knows why they didn't do it sooner, but that isn't the point.

If you have never played Final Fantasy VII, then you should, even if it isn't the greatest RPG ever (IMO). For £7.99/€9.99/US$9.99 (honestly, I was expecting £12 at least) who cares, as it is still a pretty darn good value considering the amount of gameplay in it. So if you are feeling nostalgic and do not own the original PS1 game, or has yet to start your Final Fantasy adventure, then head off to the PlayStation Store and download it.

Now Square-Enix, when will we see Final Fantasy IX and Xenogears on PSN?
Senin, 22 Desember 2008
My GOTY: The World Ends With You

My GOTY: The World Ends With You



Yes, you read that right. That is my personal choice for game of the year - besting highly rated titles like LittleBigPlanet, Persona 3, Metal Gear Solid 4, etc. etc. etc.

The reason is very simple. Whilst LittleBigPlanet was incredibly innovative and MGS4 mind numbingly amazing, The World Ends With You far exceeded my expectation not only with its innovative and unique gameplay and great visual style, but also in terms to changing my whole perception on how the evolution of role-playing genre should head next. The game literally offers hundreds of possible combinations of attack forms, tons of customisation and good funky music - while being addictive at the same time. The videos may seem baffling, but once you grasp the mechanics, you will not want to stop. Hell, the game completely destroys the concept of forced levelling by introducing an adjustable difficulty, manipulating brand trends and cashing in for unique goods and pins from different sorts of stores. Even the emo lead character got a bit likeable near the end.

I won't bore you with a repeat review as you can already read that here, but I have to say I have extremely disappointed with some of you lot. The World Ends With You deserves huge success. Instead you keep buying complete shit like Dinosaurs, Junior Brain Trainer, Mario & Sonic, Sight Training, Wii Music and all the other crap that is spewed on a regular basis - just because Fern and Phil told you so. Tut tut.

My 2008 top 5
1. The World Ends With You
2. Persona 3 (review)
3. Metal Gear Solid 4
4. Bangai-O-Spirits
5. LittleBigPlanet
My GOTY: The World Ends With You

My GOTY: The World Ends With You



Yes, you read that right. That is my personal choice for game of the year - besting highly rated titles like LittleBigPlanet, Persona 3, Metal Gear Solid 4, etc. etc. etc.

The reason is very simple. Whilst LittleBigPlanet was incredibly innovative and MGS4 mind numbingly amazing, The World Ends With You far exceeded my expectation not only with its innovative and unique gameplay and great visual style, but also in terms to changing my whole perception on how the evolution of role-playing genre should head next. The game literally offers hundreds of possible combinations of attack forms, tons of customisation and good funky music - while being addictive at the same time. The videos may seem baffling, but once you grasp the mechanics, you will not want to stop. Hell, the game completely destroys the concept of forced levelling by introducing an adjustable difficulty, manipulating brand trends and cashing in for unique goods and pins from different sorts of stores. Even the emo lead character got a bit likeable near the end.

I won't bore you with a repeat review as you can already read that here, but I have to say I have extremely disappointed with some of you lot. The World Ends With You deserves huge success. Instead you keep buying complete shit like Dinosaurs, Junior Brain Trainer, Mario & Sonic, Sight Training, Wii Music and all the other crap that is spewed on a regular basis - just because Fern and Phil told you so. Tut tut.

My 2008 top 5
1. The World Ends With You
2. Persona 3 (review)
3. Metal Gear Solid 4
4. Bangai-O-Spirits
5. LittleBigPlanet
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