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Jumat, 22 April 2011
Motorola P793 Universal Portable Power Pack review

Motorola P793 Universal Portable Power Pack review

I have been using the Motorola P793 Universal Portable Power Pack battery charger for a good couple of months now. In fact I rarely leave home without it. It's a slim portable charger that is perfect for any heavy smartphone users like me. Always connected, today's powerful (and inefficient) smartphones demands more than the too-small-for-smartphone batteries that all the phone manufacturers seems to think are enough.

Beneath the slim black case of the Motorola P793 lies a 1420mAh battery, essentially the same size as you would find on an average smartphone. An on/off power button can be found on the top, while a four-LED indicator can be found next to it. The indicator will give the user an idea on how much power is left, or when charging it from a power socket, will indicate when it is charging or when it reached full capacity.

A microUSB cable (in stylish blue) is conveniently built into the charger. The built quality is good, but the cable can be worn out as mine eventually did. Fortunately a full size USB can be found on the charger allowing users to plug in any USB cable. You can even charge two devices simultaneously using the built-in cable and another cable via the USB port. With a thickness of about 10mm and a weigh of only 54g making it is almost inexcusable for any power user not to carry one in their pockets, purse or bag. It certainly is far more portable than my Proporta Ted Baker charging kit, which I tend to only carry with me during weekend excursions.

As I have been using a Nokia N8 as my main phone for the past six months (has it been that long?), the Motorola P793 is an indispensable accessory that is ideal for the average N8 user. The 1420mAh battery is sufficient to charge up the N8 at least once, and then some. I have also used it on various phones such as the XPERIA Arc and Motorola DEFY. It outputs at 500mAh, which is decent enough to charge most phones in under two hours.

The Motorola P793 isn't widely available in the UK. At £30 (the lowest price I can find on a UK online store), it is a bit pricey for what you get. For the same price you can get a Proporta USB Turbocharger 3400, which has a battery capacity of more than double that of the P793. Having said that, the Motorola P793 is a much more portable and compact charger than the Proporta, and is perfect for people who needs a bit more juice for their smartphone for the day.
Motorola P793 Universal Portable Power Pack review

Motorola P793 Universal Portable Power Pack review

I have been using the Motorola P793 Universal Portable Power Pack battery charger for a good couple of months now. In fact I rarely leave home without it. It's a slim portable charger that is perfect for any heavy smartphone users like me. Always connected, today's powerful (and inefficient) smartphones demands more than the too-small-for-smartphone batteries that all the phone manufacturers seems to think are enough.

Beneath the slim black case of the Motorola P793 lies a 1420mAh battery, essentially the same size as you would find on an average smartphone. An on/off power button can be found on the top, while a four-LED indicator can be found next to it. The indicator will give the user an idea on how much power is left, or when charging it from a power socket, will indicate when it is charging or when it reached full capacity.

A microUSB cable (in stylish blue) is conveniently built into the charger. The built quality is good, but the cable can be worn out as mine eventually did. Fortunately a full size USB can be found on the charger allowing users to plug in any USB cable. You can even charge two devices simultaneously using the built-in cable and another cable via the USB port. With a thickness of about 10mm and a weigh of only 54g making it is almost inexcusable for any power user not to carry one in their pockets, purse or bag. It certainly is far more portable than my Proporta Ted Baker charging kit, which I tend to only carry with me during weekend excursions.

As I have been using a Nokia N8 as my main phone for the past six months (has it been that long?), the Motorola P793 is an indispensable accessory that is ideal for the average N8 user. The 1420mAh battery is sufficient to charge up the N8 at least once, and then some. I have also used it on various phones such as the XPERIA Arc and Motorola DEFY. It outputs at 500mAh, which is decent enough to charge most phones in under two hours.

The Motorola P793 isn't widely available in the UK. At £30 (the lowest price I can find on a UK online store), it is a bit pricey for what you get. For the same price you can get a Proporta USB Turbocharger 3400, which has a battery capacity of more than double that of the P793. Having said that, the Motorola P793 is a much more portable and compact charger than the Proporta, and is perfect for people who needs a bit more juice for their smartphone for the day.
Rabu, 30 Maret 2011
SPB Shell 3D for Android review

SPB Shell 3D for Android review

SPB Mobile Shell is one of the essential applications I have on my Nokia N8, and previously on my older Windows Mobile phones. It is a replacement application launcher that works not only quicker and better than Nokia's default homescreen, but also in a way that makes the device much more pleasant to use. So when SPB asked if I wanted to try out the beta for SPB Shell 3D for Android, I seized the chance. It is difficult to get excited about applications these days, more so mobile applications, but I truly had high hopes for SPB.

Those familiar with how the homescreen of Android works will immediately feel at home with SPB Shell 3D. Like the default Android homescreen and other third party solutions, SPB Shell 3D supports widgets, including default Android widgets as well as third party widgets. With so many launchers on the Android Marketplace, SPB has plenty of competitions to think about. With the SPB Shell 3D, they aimed to differentiate from their competitors with three features: 3D elements, folders and unique widgets.

SPB dubs the 3D elements as SPB Carousel and it definitely has a wow factor to it. It is an extension to the 3D carousel on older version of Mobile Shell, but with further effects and interactivity. I have my own reservation on how useful the carousel is for everyday use. However I do find it useful for managing layers. You can install up to sixteen layers here, though I can't think of any reasons why anyone would want to. The 3D effect is also present within the homescreen, but in a more subtle way. Unfortunately unlike in SPB Mobile Shell, there is no way to turn off the 3D carousel view and switch to tiles.

The widgets that are bundled with SPB Shell 3D are cleverly designed and supports additional features like 3D mode and animations. Widgets here have two states, for example the World Time widget looks like any regular widget in 2D, but tapping it will bring up the 3D widget with a nicely animated globe. Not all the widgets are available in 3D. Some of the widgets are actually full size panels that can be removed completely. Curiously SPB has also included some resizeable widgets that are basically smaller version of these large panels. Standard Android and third party widgets and short cuts are also supported.

One innovative feature that is present in SPB Shell 3D that isn't present on the default Android homescreen is the implementation of folders. The folders here are a bit different compared to the regular folders you find on the iOS or Symbian. You can have a compact folder like on the iPhone, or one that opens up partially, with three or seven applications always directly accessible from the homescreen. Tapping the folder icon will open the folder fully. It's a handsome way of expanding the concept of folders in general, as well as proving that folders can work rather well on a homescreen. In fact some of the widgets (for example the icon-sized weather widget) can even be put into the folder.

Performance wise, SPB Shell 3D works extremely well on the Milestone 2. I have had performance issue with the Milestone 2's MOTOBLUR homescreen and third party launchers like Launcher Pro, but not with SPB Shell 3D. Still a little stuttering is expected on the carousel screen. While I am impressed by how much optimisation SPB has made into ensuring a smooth user experience, I am not surprised. Previous experience with their other mobile applications has always given me confidence that they were able to deliver here.

I've not noticed any major battery drain since installing SPB Shell 3D, but did contain a severe bug that wouldn't allow me to operate the device until I performed a reset. It also has a bug relating to the Motorola Milestone 2 and how whenever I open the keyboard, the bottom half of the display turns into black. I have only encountered the major freeze once, and considering that the version I have is a beta, it seems quite stable. I do hope SPB will fix the bug with the release version.

As a user of their previous SPB Mobile Shell applications, I found SPB Shell 3D to be a huge step forward. New users may find themselves overwhelmed with the number of features available and settings available. There are a couple of features I wish SPB will eventually port from Mobile Shell 3.5 to Shell 3D like the ability to pin short cuts in the launcher and the more comprehensive contact management system.

SPB Shell 3D supports Android 2.1 smartphones with OpenGL ES 2.0 graphic accelerator and is available from today for US$ 14.95. It does not support Android tablets yet.
SPB Shell 3D for Android review

SPB Shell 3D for Android review

SPB Mobile Shell is one of the essential applications I have on my Nokia N8, and previously on my older Windows Mobile phones. It is a replacement application launcher that works not only quicker and better than Nokia's default homescreen, but also in a way that makes the device much more pleasant to use. So when SPB asked if I wanted to try out the beta for SPB Shell 3D for Android, I seized the chance. It is difficult to get excited about applications these days, more so mobile applications, but I truly had high hopes for SPB.

Those familiar with how the homescreen of Android works will immediately feel at home with SPB Shell 3D. Like the default Android homescreen and other third party solutions, SPB Shell 3D supports widgets, including default Android widgets as well as third party widgets. With so many launchers on the Android Marketplace, SPB has plenty of competitions to think about. With the SPB Shell 3D, they aimed to differentiate from their competitors with three features: 3D elements, folders and unique widgets.

SPB dubs the 3D elements as SPB Carousel and it definitely has a wow factor to it. It is an extension to the 3D carousel on older version of Mobile Shell, but with further effects and interactivity. I have my own reservation on how useful the carousel is for everyday use. However I do find it useful for managing layers. You can install up to sixteen layers here, though I can't think of any reasons why anyone would want to. The 3D effect is also present within the homescreen, but in a more subtle way. Unfortunately unlike in SPB Mobile Shell, there is no way to turn off the 3D carousel view and switch to tiles.

The widgets that are bundled with SPB Shell 3D are cleverly designed and supports additional features like 3D mode and animations. Widgets here have two states, for example the World Time widget looks like any regular widget in 2D, but tapping it will bring up the 3D widget with a nicely animated globe. Not all the widgets are available in 3D. Some of the widgets are actually full size panels that can be removed completely. Curiously SPB has also included some resizeable widgets that are basically smaller version of these large panels. Standard Android and third party widgets and short cuts are also supported.

One innovative feature that is present in SPB Shell 3D that isn't present on the default Android homescreen is the implementation of folders. The folders here are a bit different compared to the regular folders you find on the iOS or Symbian. You can have a compact folder like on the iPhone, or one that opens up partially, with three or seven applications always directly accessible from the homescreen. Tapping the folder icon will open the folder fully. It's a handsome way of expanding the concept of folders in general, as well as proving that folders can work rather well on a homescreen. In fact some of the widgets (for example the icon-sized weather widget) can even be put into the folder.

Performance wise, SPB Shell 3D works extremely well on the Milestone 2. I have had performance issue with the Milestone 2's MOTOBLUR homescreen and third party launchers like Launcher Pro, but not with SPB Shell 3D. Still a little stuttering is expected on the carousel screen. While I am impressed by how much optimisation SPB has made into ensuring a smooth user experience, I am not surprised. Previous experience with their other mobile applications has always given me confidence that they were able to deliver here.

I've not noticed any major battery drain since installing SPB Shell 3D, but did contain a severe bug that wouldn't allow me to operate the device until I performed a reset. It also has a bug relating to the Motorola Milestone 2 and how whenever I open the keyboard, the bottom half of the display turns into black. I have only encountered the major freeze once, and considering that the version I have is a beta, it seems quite stable. I do hope SPB will fix the bug with the release version.

As a user of their previous SPB Mobile Shell applications, I found SPB Shell 3D to be a huge step forward. New users may find themselves overwhelmed with the number of features available and settings available. There are a couple of features I wish SPB will eventually port from Mobile Shell 3.5 to Shell 3D like the ability to pin short cuts in the launcher and the more comprehensive contact management system.

SPB Shell 3D supports Android 2.1 smartphones with OpenGL ES 2.0 graphic accelerator and is available from today for US$ 14.95. It does not support Android tablets yet.
Rabu, 23 Maret 2011
Samsung Galaxy Ace review

Samsung Galaxy Ace review

Three UK has published my guest review of the Galaxy Ace, a mid-range Android smartphone by Samsung. You can find the review here.

I found it tough to write a review from a perspective of a none-geek user, but it was a good challenge. If you have any questions about the phone that I did not answer in the review, ask away. I still have it for a couple more days at least.
Samsung Galaxy Ace review

Samsung Galaxy Ace review

Three UK has published my guest review of the Galaxy Ace, a mid-range Android smartphone by Samsung. You can find the review here.

I found it tough to write a review from a perspective of a none-geek user, but it was a good challenge. If you have any questions about the phone that I did not answer in the review, ask away. I still have it for a couple more days at least.
Selasa, 22 Maret 2011
KILLZONE 3 review

KILLZONE 3 review

Remember the original Killzone on PlayStation 2, the game that was hyped up by the gaming-press, as a Halo-killer? Well upon released it was quickly put in its place. Killzone 2 was similarly hyped, this time by Sony with the infamous target-render E3 video, but at least the game delivered. Gamers and critics loved it with equal measure. Can Guerrilla continue the momentum they started with Killzone 2?

As a review that focuses extensively on the single player campaign of Killzone 3, I will be forced to focus on the story. Story hasn't been the strongest point of developers of first person shooter games. Well with the help of Wikipedia, I am caught up with the world of Killzone and how the Helghan forces were wronged by the ISA at first, then decided to get revenge by invading a planet that was rightfully theirs only to be repelled and invaded by the ISA. Killzone 3 is a continuation of the story left from Killzone 2.

Killzone 3 has flying pests this time round
You play a character called Sev who bears much resemblance to a typical clichéd version of a video gaming marine, with a ridiculous haircut. This Sev person is accompanied by his marine grunt called Rico who swears a lot like a kid who just learnt cussing. Sev and Rico are kinda interchangeable in that both talks tough and prefer to shoot first ask questions later. Both are on the side of the ISA. While you control Sev during the entire campaign, Rico is almost always by your side if only to give you the medical help you sometimes need. Perhaps rather worryingly and annoyingly, you can't kill Rico off permanently, though you can injure him enough so he would not interfere.

Killzone 3's storyline is only there to serve the gameplay. The story is plain ridiculous and character development almost none existent. Despite six hours of pretty average story telling, the developers has even managed to reward the player with an abrupt and most unsatisfactory ending. Even the voice acting is bad, though perhaps this is also the fault of such an average script. Killzone 3 is one of those video games that makes me think why some developers even bother trying to tell a story. If developers like Valve and Naughty Dog (yeah, I know they don't make FPS games) can mix good stories with good gameplay, why can't Guerrilla?

Swap assault rifles for a rampaging mech? Don't mind if I do
As a friend of mine said, first person shooters aren't about the story. I disagree - I think they can have a good story - it's just that most mainstream gamers do not expect them any more. But moving on from story, has Killzone 3 changed my mind about console FPS gaming in terms of gameplay? Yes indeed it has. Controls were fluid, aiming was simple and while they were moments of inaccuracy, for much of the game I felt in total control. The only issue I have is the cover system, which isn't at all helpful. The game also supports Six Axis motion controller, but fortunately are only limited to a very small portion of unnecessary gameplay. Sony's PlayStation Move controller is also supported, but I've no such peripheral to test the game with.

There are plenty of weapon to choose from. You can only carry three weapons, a pistol, rifle and some special really awesome big ones like the WASPS rocket launcher which secondary fire can destroy tanks, or if you want to, bombard a large group a Helghast enemies together. Each weapon is as satisfying to fire as the next. My highlight is probably the bolt gun. Hit an enemy with one and they fly away and get stuck to a wall, blood splattered all around the body. Killzone 3 is an incredibly violent and visceral game. The brutal melee system in particular provides the player with a gruesome detail on how to kill an enemy combatant.

There is plenty of satisfaction in firing a WASPS rocket launcher
I found the A.I. of the enemies to be impressive. They hide whenever they spot you. If you do not time your grenade throw properly, they will scatter away to safety. During gun battles, they will attempt to sneak up behind you if there is a route, or flee to a better cover spot. Shoot that cover spot away and they will find another one. Your war buddies are equally clever, though they sometimes charge up at enemies without thinking ahead. However for most of the campaign they hold back, take cover measure and will even attempt to revive you if there is a chance. Some NCPs can not be killed, but you can always delay reviving them especially if you decide they are getting in the way rather than helping.

Despite the mediocre storyline, it keeps the pacing well in checked. Levels are divided into chapters with a suitable variety of locations to keep the average gamer interested. You get to play as a gunner of a tank, hover ship and space fighter (all on-rails); and control Exos, a mech exoskeleton. In one level Sev also gets hold of a Helghast jetpack. While the jetpack created some interesting set pieces, it was slow and I was glad to be rid of it. The jetpack is also available in a multiplayer map. There are no boss levels in Killzone 3, apart from perhaps the one with the gigantic MAWR. In one level the gameplay pace changes to that of stealth, though there is no stopping you if you wish to charge in.

Environment is stunningly detailed
Visually Killzone 3 is easily one of the most stunning games I've played on the PS3. Despite the environmental effect, hundreds of bullets wheezing by and explosions, the game hardly stutters. Frame rate is consistent apart from the few odd moments. Locations from nuclear wasteland, to the arctic landscape and alien jungle were all beautifully rendered. Cover areas can be shot at and thus exposed, and the tiles and plasters on pillars stripped away but as a whole Killzone 3 does not feature destructible environment. Despite the attention to detail, there is hardly any time admire the fantastic artwork when shooting at wave and wave of enemy troops.

Killzone 3's multiplayer support includes local splitscreen co-op (which I was unable to test) and typical traditional multiplayer components. These includes Guerilla Warfare (classic team death match), Warzone (objective based such as capture, search and assassination) and Operations (defend and assault). Players can choose from five classes: Engineer, Tactician, Infiltrator , Marksman and Field Medic, all of which have their own abilities. For example Medics can treat team members who are close to death while Engineers will come in handy in repairing broken turrets. Infiltrators on the other hand has the ability to disguise themselves as so on. You get to unlock new weapons for the class of your choice using skill points earned while fighting in the said class.

I've not played a game with such intensity and epicness as Killzone 3 in a long time. If you are a first person shooter fan and is willing to excuse the forgettable plot, this may just be the game for you. With local co-op and extensive multiplayer component, Killzone 3 represents great value for those looking for pure action and fun.

7/10 (single player score) 8/10 (overall)

Killzone 3 is available now for PlayStation 3. Buy it from Amazon UK or Amazon.com and you will be supporting this blog.

Thanks to Sony Computers Entertainment Europe for providing us with a copy of Killzone 3
KILLZONE 3 review

KILLZONE 3 review

Remember the original Killzone on PlayStation 2, the game that was hyped up by the gaming-press, as a Halo-killer? Well upon released it was quickly put in its place. Killzone 2 was similarly hyped, this time by Sony with the infamous target-render E3 video, but at least the game delivered. Gamers and critics loved it with equal measure. Can Guerrilla continue the momentum they started with Killzone 2?

As a review that focuses extensively on the single player campaign of Killzone 3, I will be forced to focus on the story. Story hasn't been the strongest point of developers of first person shooter games. Well with the help of Wikipedia, I am caught up with the world of Killzone and how the Helghan forces were wronged by the ISA at first, then decided to get revenge by invading a planet that was rightfully theirs only to be repelled and invaded by the ISA. Killzone 3 is a continuation of the story left from Killzone 2.

Killzone 3 has flying pests this time round
You play a character called Sev who bears much resemblance to a typical clichéd version of a video gaming marine, with a ridiculous haircut. This Sev person is accompanied by his marine grunt called Rico who swears a lot like a kid who just learnt cussing. Sev and Rico are kinda interchangeable in that both talks tough and prefer to shoot first ask questions later. Both are on the side of the ISA. While you control Sev during the entire campaign, Rico is almost always by your side if only to give you the medical help you sometimes need. Perhaps rather worryingly and annoyingly, you can't kill Rico off permanently, though you can injure him enough so he would not interfere.

Killzone 3's storyline is only there to serve the gameplay. The story is plain ridiculous and character development almost none existent. Despite six hours of pretty average story telling, the developers has even managed to reward the player with an abrupt and most unsatisfactory ending. Even the voice acting is bad, though perhaps this is also the fault of such an average script. Killzone 3 is one of those video games that makes me think why some developers even bother trying to tell a story. If developers like Valve and Naughty Dog (yeah, I know they don't make FPS games) can mix good stories with good gameplay, why can't Guerrilla?

Swap assault rifles for a rampaging mech? Don't mind if I do
As a friend of mine said, first person shooters aren't about the story. I disagree - I think they can have a good story - it's just that most mainstream gamers do not expect them any more. But moving on from story, has Killzone 3 changed my mind about console FPS gaming in terms of gameplay? Yes indeed it has. Controls were fluid, aiming was simple and while they were moments of inaccuracy, for much of the game I felt in total control. The only issue I have is the cover system, which isn't at all helpful. The game also supports Six Axis motion controller, but fortunately are only limited to a very small portion of unnecessary gameplay. Sony's PlayStation Move controller is also supported, but I've no such peripheral to test the game with.

There are plenty of weapon to choose from. You can only carry three weapons, a pistol, rifle and some special really awesome big ones like the WASPS rocket launcher which secondary fire can destroy tanks, or if you want to, bombard a large group a Helghast enemies together. Each weapon is as satisfying to fire as the next. My highlight is probably the bolt gun. Hit an enemy with one and they fly away and get stuck to a wall, blood splattered all around the body. Killzone 3 is an incredibly violent and visceral game. The brutal melee system in particular provides the player with a gruesome detail on how to kill an enemy combatant.

There is plenty of satisfaction in firing a WASPS rocket launcher
I found the A.I. of the enemies to be impressive. They hide whenever they spot you. If you do not time your grenade throw properly, they will scatter away to safety. During gun battles, they will attempt to sneak up behind you if there is a route, or flee to a better cover spot. Shoot that cover spot away and they will find another one. Your war buddies are equally clever, though they sometimes charge up at enemies without thinking ahead. However for most of the campaign they hold back, take cover measure and will even attempt to revive you if there is a chance. Some NCPs can not be killed, but you can always delay reviving them especially if you decide they are getting in the way rather than helping.

Despite the mediocre storyline, it keeps the pacing well in checked. Levels are divided into chapters with a suitable variety of locations to keep the average gamer interested. You get to play as a gunner of a tank, hover ship and space fighter (all on-rails); and control Exos, a mech exoskeleton. In one level Sev also gets hold of a Helghast jetpack. While the jetpack created some interesting set pieces, it was slow and I was glad to be rid of it. The jetpack is also available in a multiplayer map. There are no boss levels in Killzone 3, apart from perhaps the one with the gigantic MAWR. In one level the gameplay pace changes to that of stealth, though there is no stopping you if you wish to charge in.

Environment is stunningly detailed
Visually Killzone 3 is easily one of the most stunning games I've played on the PS3. Despite the environmental effect, hundreds of bullets wheezing by and explosions, the game hardly stutters. Frame rate is consistent apart from the few odd moments. Locations from nuclear wasteland, to the arctic landscape and alien jungle were all beautifully rendered. Cover areas can be shot at and thus exposed, and the tiles and plasters on pillars stripped away but as a whole Killzone 3 does not feature destructible environment. Despite the attention to detail, there is hardly any time admire the fantastic artwork when shooting at wave and wave of enemy troops.

Killzone 3's multiplayer support includes local splitscreen co-op (which I was unable to test) and typical traditional multiplayer components. These includes Guerilla Warfare (classic team death match), Warzone (objective based such as capture, search and assassination) and Operations (defend and assault). Players can choose from five classes: Engineer, Tactician, Infiltrator , Marksman and Field Medic, all of which have their own abilities. For example Medics can treat team members who are close to death while Engineers will come in handy in repairing broken turrets. Infiltrators on the other hand has the ability to disguise themselves as so on. You get to unlock new weapons for the class of your choice using skill points earned while fighting in the said class.

I've not played a game with such intensity and epicness as Killzone 3 in a long time. If you are a first person shooter fan and is willing to excuse the forgettable plot, this may just be the game for you. With local co-op and extensive multiplayer component, Killzone 3 represents great value for those looking for pure action and fun.

7/10 (single player score) 8/10 (overall)

Killzone 3 is available now for PlayStation 3. Buy it from Amazon UK or Amazon.com and you will be supporting this blog.

Thanks to Sony Computers Entertainment Europe for providing us with a copy of Killzone 3
Kamis, 17 Maret 2011
SPB Time for iPhone review

SPB Time for iPhone review

SPB Software has been a big player in the mobile app world as far as I can remember. I frequently use their apps back when they were developing apps on the Pocket PC platform. Seeing as Windows Mobile is now dead, they have been porting most of their popular applications to other modern platforms like Android, Symbian and iOS.

Apart form a handful of games, there hasn't been many iOS apps yet by SPB. SPB Time is their second business app for the iPhone/iPod Touch. A clock application isn't the most glamorous of apps, but I was curious to see if SPB has done a good job porting it to the iOS platform. For most parts, SPB Time is similar to the ones already released on other platforms with very minor differences, so this review is more or less applicable for all versions of SPB Time on all platforms, including the recently released Symbian version and the original Pocket PC release.

With SPB Time, SPB aims to provide smartphone users with an alternative clock application. What's so interesting about a clock app I hear you ask? After all every smartphone, or even bog standard phone comes with a clock.

Well, SPB Time is an advance skinnable time application with a number of useful features. The features included with SPB Time are extensive. You get both analog and digital clock modes, world clock, a stopwatch, countdown timers, alarms and a calendar for moon phases. All these features are accessible via the aforementioned pull up menu.

If you find the standard clock too simple or boring for your taste - you can download one of the many additional skins available for it. Skins are easily accessible from the pull up menu. While I personally do not care about the type of clock shown, people who uses their smartphones as a replacement desk clock (with cradle) will find this useful and neat.

World Time not only allows you to see the current time in cities around the world, but also view useful infos like which timezones they are on and whether there are any daylight savings (and if there are, when does it end/begins). It also gives you the times for sunrise and sunset on that particular day.

I won't dwell on how the stopwatch and countdown timers work. But if you must know, both tools works just as they should and are fitted with nice big buttons. The Moon Calendar is also simple, giving users a clear view of the current moon phase and all the significant lunar phases, including any future partial or full solar eclipses - a feature that some will probably do find handy.

There are three alarm systems in SPB Time. First, the aptly named Classic Alarm which allows you to choose the sound and volume, alongside the date and time. If you have ever used any alarm system on a phone, this should be a walk in the park. The next one is called Paranoid Alarm which would not stop buzzing you until you solve a puzzle. Finally, the Bio Alarm aims to gently wake you up slowly in a more gentle and less-rude method, starting with ticks, then the sound of birds or water and finally ending with the proper alarm. All three alarm modes are accessible from the main clock.

SPB Time is a well made clock application. Most of the features here can be replicated using various freeware applications; but for only US$1.99 on the App Store, it is worth it if only for the convenience of having all these tools package in a well executed app.
SPB Time for iPhone review

SPB Time for iPhone review

SPB Software has been a big player in the mobile app world as far as I can remember. I frequently use their apps back when they were developing apps on the Pocket PC platform. Seeing as Windows Mobile is now dead, they have been porting most of their popular applications to other modern platforms like Android, Symbian and iOS.

Apart form a handful of games, there hasn't been many iOS apps yet by SPB. SPB Time is their second business app for the iPhone/iPod Touch. A clock application isn't the most glamorous of apps, but I was curious to see if SPB has done a good job porting it to the iOS platform. For most parts, SPB Time is similar to the ones already released on other platforms with very minor differences, so this review is more or less applicable for all versions of SPB Time on all platforms, including the recently released Symbian version and the original Pocket PC release.

With SPB Time, SPB aims to provide smartphone users with an alternative clock application. What's so interesting about a clock app I hear you ask? After all every smartphone, or even bog standard phone comes with a clock.

Well, SPB Time is an advance skinnable time application with a number of useful features. The features included with SPB Time are extensive. You get both analog and digital clock modes, world clock, a stopwatch, countdown timers, alarms and a calendar for moon phases. All these features are accessible via the aforementioned pull up menu.

If you find the standard clock too simple or boring for your taste - you can download one of the many additional skins available for it. Skins are easily accessible from the pull up menu. While I personally do not care about the type of clock shown, people who uses their smartphones as a replacement desk clock (with cradle) will find this useful and neat.

World Time not only allows you to see the current time in cities around the world, but also view useful infos like which timezones they are on and whether there are any daylight savings (and if there are, when does it end/begins). It also gives you the times for sunrise and sunset on that particular day.

I won't dwell on how the stopwatch and countdown timers work. But if you must know, both tools works just as they should and are fitted with nice big buttons. The Moon Calendar is also simple, giving users a clear view of the current moon phase and all the significant lunar phases, including any future partial or full solar eclipses - a feature that some will probably do find handy.

There are three alarm systems in SPB Time. First, the aptly named Classic Alarm which allows you to choose the sound and volume, alongside the date and time. If you have ever used any alarm system on a phone, this should be a walk in the park. The next one is called Paranoid Alarm which would not stop buzzing you until you solve a puzzle. Finally, the Bio Alarm aims to gently wake you up slowly in a more gentle and less-rude method, starting with ticks, then the sound of birds or water and finally ending with the proper alarm. All three alarm modes are accessible from the main clock.

SPB Time is a well made clock application. Most of the features here can be replicated using various freeware applications; but for only US$1.99 on the App Store, it is worth it if only for the convenience of having all these tools package in a well executed app.
Minggu, 13 Maret 2011
Charbonize Macbook Air sleeve review

Charbonize Macbook Air sleeve review

As you know I recently invested in the new 13" Macbook Air. The gorgeous notebook demands and deserves the best sort of protection, so I set out to look for the right case for it, one that is simple, unique but also chic.

After a week of searching, a mate of mine suggested to check out etsy.com for unique individualistic cases. There are plenty of cases to choose from on etsy.com, most of which were unique and handmade. But I had my eyes fixed on a stunning wool felt and leather case by Charbonize. Three weeks after ordering, it was delivered. The finished product was exactly as it was described on the website.

This case was tailor made for the Macbook Air using grey wool felt with white leather buttoned flap. There is also a choice to personalise it further by adding your name to the small embroidered wool tag on the side of the case. It is breathtakingly gorgeous and manufactured with great attention to detail. The seller is also extremely helpful and friendly. Thank you so much Charbonize, I will definitely to checkout other products by them!

Here are some pictures of the beautiful 13" Macbook Air sleeve case by Charbonize.





This review is by guest author @hardij
Charbonize Macbook Air sleeve review

Charbonize Macbook Air sleeve review

As you know I recently invested in the new 13" Macbook Air. The gorgeous notebook demands and deserves the best sort of protection, so I set out to look for the right case for it, one that is simple, unique but also chic.

After a week of searching, a mate of mine suggested to check out etsy.com for unique individualistic cases. There are plenty of cases to choose from on etsy.com, most of which were unique and handmade. But I had my eyes fixed on a stunning wool felt and leather case by Charbonize. Three weeks after ordering, it was delivered. The finished product was exactly as it was described on the website.

This case was tailor made for the Macbook Air using grey wool felt with white leather buttoned flap. There is also a choice to personalise it further by adding your name to the small embroidered wool tag on the side of the case. It is breathtakingly gorgeous and manufactured with great attention to detail. The seller is also extremely helpful and friendly. Thank you so much Charbonize, I will definitely to checkout other products by them!

Here are some pictures of the beautiful 13" Macbook Air sleeve case by Charbonize.





This review is by guest author @hardij
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