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Tampilkan postingan dengan label PSP. Tampilkan semua postingan
Tampilkan postingan dengan label PSP. Tampilkan semua postingan
Kamis, 17 Februari 2011
Sony Ericsson XPERIA Play first impression

Sony Ericsson XPERIA Play first impression

Yesterday evening I had a hands-on with Sony Ericsson's Xperia Play (the "PlayStation" phone) at the London #XperiaMWC event.

The Xperia Play is the only new Xperia not to share the same DNA as the Pro, Arc and Neo. It doesn't have a Bravia reality engine, nor does it have the cracking 8MP Exmor R backlit sensor that graces the back of the other Xperia phones.

As a gaming device, the Xperia Play houses a slider that contains the gamepad, not too dissimilar to Sony's PSP Go. Here you will find the four directional pad, dual touchpad (to simulate dual-analog on PS1 games), four action buttons (with classic none-coloured PlayStation shapes), start/select buttons and a another button that I assume emulates the analog button of the original PlayStation Dual Analog controller.

I found the buttons to be small. In fact smaller even than those you find on the original DS Lite. Tactile feedback isn't particularly good, particularly the shoulder trigger buttons. It isn't the most comfortable portable console out there, though I do have to stress that it is the only modern (and small) smartphone with a built-in gamepad.

The body was mainly made of plastic (in fact all the Xperias were mainly made of plastic). This was likely a design decision to not only keep costs down, but also to keep the weight down. Fortunately while it felt cheap, the built quality was great. The slider was solid and did not wobble or creak. How long will it last is another matter.

The Xperia Play contains an ageing Adreno 205 GPU and 1Ghz Scorpion processor. While no slouch by itself, the effect of using such an outdated architecture was immediately felt when gaming. Games like Asphalt 6 was slow to boot and suffered from frame drop outs. Not only that but I took issue with how Gameloft did not optimise the interface to be used with the gamepad. At times I am required to use the d-pad to navigate and sometimes I am forced to use the touchscreen.

On the upside it was obvious how much the gamepad (however bad it is) improves upon mobile gaming. Touchscreen gaming gaining traction lately, but the lack of controls has always hindered gameplay. Even a simple Gameloft game (and people know how much I hate Gameloft games), was much more enjoyable because I do not have to resort to on-screen buttons to do tasks, or use the dreadful accelerometer to move. I see more of the screen as well as it isn't blocked by the large thumbs.

No doubt by the time the Xperia Play launches, games optimised for the Xperia Play's architecture and unique gamepad will appear. Only time will tell if gamers will be tempted to ditch their PSP and DS, or away from the 3DS and pending PSP2/NGP for the Xperia Play, but for everyone else - the lure of the PlayStation brand could sell them this device, or at least that is what Sony Ericsson are hoping.
Sony Ericsson XPERIA Play first impression

Sony Ericsson XPERIA Play first impression

Yesterday evening I had a hands-on with Sony Ericsson's Xperia Play (the "PlayStation" phone) at the London #XperiaMWC event.

The Xperia Play is the only new Xperia not to share the same DNA as the Pro, Arc and Neo. It doesn't have a Bravia reality engine, nor does it have the cracking 8MP Exmor R backlit sensor that graces the back of the other Xperia phones.

As a gaming device, the Xperia Play houses a slider that contains the gamepad, not too dissimilar to Sony's PSP Go. Here you will find the four directional pad, dual touchpad (to simulate dual-analog on PS1 games), four action buttons (with classic none-coloured PlayStation shapes), start/select buttons and a another button that I assume emulates the analog button of the original PlayStation Dual Analog controller.

I found the buttons to be small. In fact smaller even than those you find on the original DS Lite. Tactile feedback isn't particularly good, particularly the shoulder trigger buttons. It isn't the most comfortable portable console out there, though I do have to stress that it is the only modern (and small) smartphone with a built-in gamepad.

The body was mainly made of plastic (in fact all the Xperias were mainly made of plastic). This was likely a design decision to not only keep costs down, but also to keep the weight down. Fortunately while it felt cheap, the built quality was great. The slider was solid and did not wobble or creak. How long will it last is another matter.

The Xperia Play contains an ageing Adreno 205 GPU and 1Ghz Scorpion processor. While no slouch by itself, the effect of using such an outdated architecture was immediately felt when gaming. Games like Asphalt 6 was slow to boot and suffered from frame drop outs. Not only that but I took issue with how Gameloft did not optimise the interface to be used with the gamepad. At times I am required to use the d-pad to navigate and sometimes I am forced to use the touchscreen.

On the upside it was obvious how much the gamepad (however bad it is) improves upon mobile gaming. Touchscreen gaming gaining traction lately, but the lack of controls has always hindered gameplay. Even a simple Gameloft game (and people know how much I hate Gameloft games), was much more enjoyable because I do not have to resort to on-screen buttons to do tasks, or use the dreadful accelerometer to move. I see more of the screen as well as it isn't blocked by the large thumbs.

No doubt by the time the Xperia Play launches, games optimised for the Xperia Play's architecture and unique gamepad will appear. Only time will tell if gamers will be tempted to ditch their PSP and DS, or away from the 3DS and pending PSP2/NGP for the Xperia Play, but for everyone else - the lure of the PlayStation brand could sell them this device, or at least that is what Sony Ericsson are hoping.
Rabu, 26 Januari 2011
Sony PSP2 NGP unveiled

Sony PSP2 NGP unveiled

Sony today announced the PSP2 codenamed, Next Generation Portable (NPG). So far the following specs has been confirmed:

Quad core ARM Cortex A9 processor (clock speed not revealed)
SGX543MP4+ GPU
5" OLED display with 960x544 resolution (16:9 aspect ratio)
Dual analogue sticks
Front multi-touch touchscreen
Rear multi-touch touchpad
3G and WiFi 802.11b/g/n
Six-axis gyroscope and accelerometer
Three-axis electronic compass for geolocation games and services
Front and back camera for Augmented/Alternative Reality Games (ARG)

The PSP2 NGP will not accept PSP UMDs. Instead Sony has unveiled a new form of flash memory card designed for the PSP2 NGP. Save files will be stored onto these cards, not unlike the methods employed by Nintendo for their portable consoles. The PSP2 NGP is said to be capable of crunching visuals almost on par to that of the PS3.

So far games from the Uncharted, Killzone, Hot Shots Golf, LittleBigPlanet, WipEout, Resistance, Call of Duty franchise has been announced for the PSP2 NGP.

No price has been given, but I think it won't be cheap. It is due out Q4 2011.
Sony PSP2 NGP unveiled

Sony PSP2 NGP unveiled

Sony today announced the PSP2 codenamed, Next Generation Portable (NPG). So far the following specs has been confirmed:

Quad core ARM Cortex A9 processor (clock speed not revealed)
SGX543MP4+ GPU
5" OLED display with 960x544 resolution (16:9 aspect ratio)
Dual analogue sticks
Front multi-touch touchscreen
Rear multi-touch touchpad
3G and WiFi 802.11b/g/n
Six-axis gyroscope and accelerometer
Three-axis electronic compass for geolocation games and services
Front and back camera for Augmented/Alternative Reality Games (ARG)

The PSP2 NGP will not accept PSP UMDs. Instead Sony has unveiled a new form of flash memory card designed for the PSP2 NGP. Save files will be stored onto these cards, not unlike the methods employed by Nintendo for their portable consoles. The PSP2 NGP is said to be capable of crunching visuals almost on par to that of the PS3.

So far games from the Uncharted, Killzone, Hot Shots Golf, LittleBigPlanet, WipEout, Resistance, Call of Duty franchise has been announced for the PSP2 NGP.

No price has been given, but I think it won't be cheap. It is due out Q4 2011.
Selasa, 10 November 2009
20% off consoles offer at Sainsbury's

20% off consoles offer at Sainsbury's

Sainsbury's is having a 20% off consoles offer that is brilliant for people who prefer to get their consoles and games the a la carte way.

Amazon UK is selling the Nintendo DSi for £139.99, but Sainsbury's selling it for £119.97 - a saving of £20!

The PSP-3000, which normally costs £129.99, is being sold for £119.99 - a decent saving of about £10 even if it comes with some Hannah something game. Still you are better off getting the Dissidia: Final Fantasy bundle for £10 more if you are planning on getting that anyway (I do suggest so as it is a brilliant game).

The Wii console bundle with Wii Motion Plus, Wii Sports and Wii Sports Resort is priced at £135.99, a saving of about £30 compared to Amazon's price of £164.99.

And finally, the new 120GB PlayStation 3 Slim has a RRP of £249.99, but is a snip at only £199.99 at Sainsbury's, making this the best none-bundled PS3 deal you can find in the UK at this time. Also, don't forget that ever important cheap HDMI cable (sorry What Hi-Fi, your expensive HDMI cable is better is a load of bollocks).
20% off consoles offer at Sainsbury's

20% off consoles offer at Sainsbury's

Sainsbury's is having a 20% off consoles offer that is brilliant for people who prefer to get their consoles and games the a la carte way.

Amazon UK is selling the Nintendo DSi for £139.99, but Sainsbury's selling it for £119.97 - a saving of £20!

The PSP-3000, which normally costs £129.99, is being sold for £119.99 - a decent saving of about £10 even if it comes with some Hannah something game. Still you are better off getting the Dissidia: Final Fantasy bundle for £10 more if you are planning on getting that anyway (I do suggest so as it is a brilliant game).

The Wii console bundle with Wii Motion Plus, Wii Sports and Wii Sports Resort is priced at £135.99, a saving of about £30 compared to Amazon's price of £164.99.

And finally, the new 120GB PlayStation 3 Slim has a RRP of £249.99, but is a snip at only £199.99 at Sainsbury's, making this the best none-bundled PS3 deal you can find in the UK at this time. Also, don't forget that ever important cheap HDMI cable (sorry What Hi-Fi, your expensive HDMI cable is better is a load of bollocks).
Rabu, 21 Oktober 2009
Shin Megami Tensei: Persona (PSP) review

Shin Megami Tensei: Persona (PSP) review

The original PlayStation Revelations: Persona was a great game but sadly very rare. The localisation was actually pretty awful as well, so it was great to see Atlus finally making do for their western fans (well America anyway, no idea yet as to when this will be released in Europe - so as usual hit the usual import stores). The PSP version of Persona is basically an enchanced port of the original game with some new features added on that makes an already compelling game even sweeter.

There is a new soundtrack for one. Personally I prefer the original soundtrack more, but Shoji Meguro's new 'modern' score isn't too bad. I guess they wanted to invite the new fans, those who are more familiar with Persona 3 and 4. The models used for characters does not seem to have received significant upgrade, if at all. On the other hand, the remake does feature new FMV cutscenes, a far improvement over the original clunky CG video. Also, unlike the PS1 localisation, Persona for PSP features the Snow Queen Quest, an alternative storyline to the main plot - something I have always wanted to play but could not bother with the Japanese version.

Unlike the slow build up seen in the later games, Persona storyline begins almost immediatelty, which was kinda disappointing. I was hoping Atlus would have modernised the storyline and dialogue a little bit (still cheesy as ever), but at least the localisation is more faithful (no longer is the game set in America for one). The game begins with the silent main characterand his friends in a classroom playing a game called 'Persona' when they find themselves knocked unconsious. Whilst still unconsious, they were visited by a masked man called Philemon, who bestowes them the ability to summon Personas.

In the meantime strange things has started to occur throughout town. This is caused by a machine, invented by a stereotypical evil corporation SEBEC, that allows for creation and passage into other alternate dimensions. Demons soon start to appear and it is up to you and your party to stop these evil geniuses from causing further mayhems and reverting the town to its original self before the dimensional rifts. It may not seem at all original, but trust me the game is worth playing for its storyline.

Persona for PSP has three difficulty levels, a new feature not seen in the original game. Seasoned RPG gamers should probably start with the high difficulty setting, as normal setting is pretty darn easy. There are more save points than before as well. Each characters can hold multiple Personas (summons) as well, unlike the recent games. As before the characters and their Personas earn EXP independently, so levelling up depends on how much the gamer uses each characters. Combat and general chit chatting takes place on an isometric 3D field, where as exploration is via a first person 3D field map. Unlike the original, where the city is rendered in untextured polygons, the remake features a lovely looking easier to navigate 2D rendered map.

The visuals has been upgraded, but only slightly and pretty much resembling the original PS1 visuals. The 3D rendered dungeons looks significantly smoother, with slightly better textures. The interface during combat (a pull down menu now) has been updated, and does not look as clunky as it was. Atlus has unfortunately left the sprites alone. Even the character cutouts are seriously outdated. It isn't a pretty sight to be honest, but it will do. Getting a definitive Persona game is better than the botched PS1 version, so I guess we all should be thankful that Atlus bothered to bring this over in the first place.

The game also features a demon negotiating system where you can earn demon spell cards. These spell cards can then be traded with Igor in the Velvet Room(s), who will then fuse a new Persona (two cards are needed). This works by conversing with the demons (contact). Each demons have their own unique personality and depending on the demon's reaction, it will offer you rewards such as EXP, loots or spell cards. Piss it off, or scare it and it may attack back or just bugger off.

The random encounter rate can get annoying. At times taking just two steps would trigger an encounter. It gets annoying, and this is from someone who played plenty of Japanese RPG in his lifetime. As I said earlier that Persona is pretty easy, but getting ambushed isn't something you would like. There are moments where it would be better to restart the game than continue attempting to save your party. Thankfully save spots are plentiful. Regardless K.O.'ed party members are automatically revived after each successful encounter.

New fans of Persona series will find the lack of social links a disappointment. Instead this is a pure dungeon crawler like those older Shin Megami Tensei games. Exploring mazes through first person mode is a huge chore and the mini map helps a little. Thankfully Persona 2 ditched the first person mode. Combats are random though the encounter rate will depend highly on the moon phase. The moon's phase may also have an effect on the creation of a Persona demon.

The game's replayability is high due to its multiple endings. As previously mentioned, there is also the alternative Snow Queen Quest. Also like before you will have the option to pick from a list of four, the fifth member of your party. Getting Reiji (Chris in the PlayStation localisation) is still a lengthy process, but probably worth it for first timers who do not want to miss out when doing the main SEBEC quest.

All in all, Persona for PSP is a brilliant game, one worth the attention of veterans of the old classics as well as those introduced via Persona 3 and 4. It is a definitive upgrade over the old classic, and best of all, you get to play it whenever and wherever you want. Now if enough of you buys this, Atlus will see that there is a market out there and will hopefully remake both Persona 2 titles as well.
Shin Megami Tensei: Persona (PSP) review

Shin Megami Tensei: Persona (PSP) review

The original PlayStation Revelations: Persona was a great game but sadly very rare. The localisation was actually pretty awful as well, so it was great to see Atlus finally making do for their western fans (well America anyway, no idea yet as to when this will be released in Europe - so as usual hit the usual import stores). The PSP version of Persona is basically an enchanced port of the original game with some new features added on that makes an already compelling game even sweeter.

There is a new soundtrack for one. Personally I prefer the original soundtrack more, but Shoji Meguro's new 'modern' score isn't too bad. I guess they wanted to invite the new fans, those who are more familiar with Persona 3 and 4. The models used for characters does not seem to have received significant upgrade, if at all. On the other hand, the remake does feature new FMV cutscenes, a far improvement over the original clunky CG video. Also, unlike the PS1 localisation, Persona for PSP features the Snow Queen Quest, an alternative storyline to the main plot - something I have always wanted to play but could not bother with the Japanese version.

Unlike the slow build up seen in the later games, Persona storyline begins almost immediatelty, which was kinda disappointing. I was hoping Atlus would have modernised the storyline and dialogue a little bit (still cheesy as ever), but at least the localisation is more faithful (no longer is the game set in America for one). The game begins with the silent main characterand his friends in a classroom playing a game called 'Persona' when they find themselves knocked unconsious. Whilst still unconsious, they were visited by a masked man called Philemon, who bestowes them the ability to summon Personas.

In the meantime strange things has started to occur throughout town. This is caused by a machine, invented by a stereotypical evil corporation SEBEC, that allows for creation and passage into other alternate dimensions. Demons soon start to appear and it is up to you and your party to stop these evil geniuses from causing further mayhems and reverting the town to its original self before the dimensional rifts. It may not seem at all original, but trust me the game is worth playing for its storyline.

Persona for PSP has three difficulty levels, a new feature not seen in the original game. Seasoned RPG gamers should probably start with the high difficulty setting, as normal setting is pretty darn easy. There are more save points than before as well. Each characters can hold multiple Personas (summons) as well, unlike the recent games. As before the characters and their Personas earn EXP independently, so levelling up depends on how much the gamer uses each characters. Combat and general chit chatting takes place on an isometric 3D field, where as exploration is via a first person 3D field map. Unlike the original, where the city is rendered in untextured polygons, the remake features a lovely looking easier to navigate 2D rendered map.

The visuals has been upgraded, but only slightly and pretty much resembling the original PS1 visuals. The 3D rendered dungeons looks significantly smoother, with slightly better textures. The interface during combat (a pull down menu now) has been updated, and does not look as clunky as it was. Atlus has unfortunately left the sprites alone. Even the character cutouts are seriously outdated. It isn't a pretty sight to be honest, but it will do. Getting a definitive Persona game is better than the botched PS1 version, so I guess we all should be thankful that Atlus bothered to bring this over in the first place.

The game also features a demon negotiating system where you can earn demon spell cards. These spell cards can then be traded with Igor in the Velvet Room(s), who will then fuse a new Persona (two cards are needed). This works by conversing with the demons (contact). Each demons have their own unique personality and depending on the demon's reaction, it will offer you rewards such as EXP, loots or spell cards. Piss it off, or scare it and it may attack back or just bugger off.

The random encounter rate can get annoying. At times taking just two steps would trigger an encounter. It gets annoying, and this is from someone who played plenty of Japanese RPG in his lifetime. As I said earlier that Persona is pretty easy, but getting ambushed isn't something you would like. There are moments where it would be better to restart the game than continue attempting to save your party. Thankfully save spots are plentiful. Regardless K.O.'ed party members are automatically revived after each successful encounter.

New fans of Persona series will find the lack of social links a disappointment. Instead this is a pure dungeon crawler like those older Shin Megami Tensei games. Exploring mazes through first person mode is a huge chore and the mini map helps a little. Thankfully Persona 2 ditched the first person mode. Combats are random though the encounter rate will depend highly on the moon phase. The moon's phase may also have an effect on the creation of a Persona demon.

The game's replayability is high due to its multiple endings. As previously mentioned, there is also the alternative Snow Queen Quest. Also like before you will have the option to pick from a list of four, the fifth member of your party. Getting Reiji (Chris in the PlayStation localisation) is still a lengthy process, but probably worth it for first timers who do not want to miss out when doing the main SEBEC quest.

All in all, Persona for PSP is a brilliant game, one worth the attention of veterans of the old classics as well as those introduced via Persona 3 and 4. It is a definitive upgrade over the old classic, and best of all, you get to play it whenever and wherever you want. Now if enough of you buys this, Atlus will see that there is a market out there and will hopefully remake both Persona 2 titles as well.
Jumat, 09 Oktober 2009
Gran Turismo (PSP) review

Gran Turismo (PSP) review

Announced in 2004 as Gran Turismo 4 Mobile, Gran Turismo was initially pegged as launch title for the new PSP. A couple of years and three PSP revisions later, Polyphony Digital has finally shipped the game early this month. Is it worth the wait? Well read on.

To be honest with you I have never been a huge fan of Gran Turismo series. I am more of an arcade racer, preferring something like OutRun or MotorStorm, than a full driving simulator. Gran Turismo for PSP is still a driving simulator, but has elements that makes it such an arcade-fan pleaser. For one the career mode has been scrapped. Many has moaned about the lack of career mode, but as a portable pick-me-up title it makes so much sense to allow gamers to pick up the game and do a quick lap or two, rather than spend an entire bus journey fiddling around with the suspension, tyre pressure and what-nots.

The gameplay has been simplified. There are no upgrades, no career/campaign mode - just quick race, challenges and drifting. Cars are bought using credits, that are earned in quick races. To purchase a new car, the player has to wait for the appropriate manufacturer dealer to appear on the day. It isn't random, though it appears so at first. A small number of dealer appears every other day with a small selection of car models for sale. Miss it and you will have to wait for the cycle to repeat itself - which can be a frustrating experience. Fortunately credits are easy to obtain and you can always spend a half an hour or so on the test course farming a million credits. Tuning is available in a simplified form, which includes aerodynamics and customising the tyres. Controls are dead simple, d-pad and analog pad for steering and the rest can be customised to suit each player's need.

Car handling varies greatly among all the vehicles, as they should. A.I. opponents are a hit and miss, most will tend to stick to the racing line though some will attempt to use your vehicle's slip stream to gain advantage. The leaning curve of the game obviously depends, and with practice, is easy to get with grips with though mastering each and every vehicle would be quite a chore. A.I. opponents are selected based on your vehicle or choice as well as tyre selections. Bizarrely the game is truly inconsistent in this area - at times selecting vehicles that are dog easy and at other times truly competitive. Slip streaming opponents is crucial to winning most races, but this isn't something unique to Gran Turismo. As usual driving aids can be turn on or off.

Visually, Gran Turismo is beautiful, though not nearly as stunning as MotorStorm: Arctic Edge or WipEout Pulse. The graphics, which could have been better but at the expense of frame rate, is pretty darn close to Gran Turismo 4, though with obvious downgrades in a couple of areas. The screenshots here may look bland, but they do look good in motion. Cars reflect and shadows are where they should be. Four camera modes exists - chase view, roof view, cockpit (yes, it does exist) and bumper. There is one downside - only four vehicles per race. Even the more hectic MotorStorm: Arctic Edge managed eight!

There are 830 cars in Gran Turismo. I have yet to see a tenth of them, but those of which I have seen are beautifully modelled, and are very close to the real thing. Supposedly players will be able to transfer their car collection to Gran Turismo 5 when it gets released next year - we will see. There is nothing wrong with the design of the 35 tracks, but I do wish for a bit more detail. They just look bare when you compare it to MotorStorm: Arctic Edge, and also suffer greatly from aliasing. This is more apparent with the cockpit view as well as during the replay scenes. I also did not care much for the cardboard spectators. So yeah, I do think that Polyphony Digital should have paid the same amount of attention to detail in creating the environment as they did with the cars.

The sound effects, something I do not normally care about, are pretty good. Cars often sound completely different depending on tyre selection, camera viewpoints, as well in different locations (like tunnels). The soundtrack however isn't to my taste, so it was fortunate that I was able to turn them off. This is something I tend to do anyway with most games, with its The Fast and the Furious-like soundtrack (I blame EA for the trend). Whatever, you will be pleased to know you can customise the soundtrack to your liking by way of installing music on the Memory Stick, but only after completing a couple of challenges first.

So all in all, a lovely game with great polished production values throughout. It isn't perfect though. Track detail could have been better, and the number of cars (lack of) per race is just disappointing. People keen on a career mode and upgrades will be disappointed, though I personally believe that the removal of the features is for the better considering this is a portable game. It also appears to suffer from slight graphical glitch where pixelated white dots appears randomly on the tracks. Not the end of the world, but it can be annoying.

The lack of online (infrastructure) is also a bummer, though hardly surprising considering that the majority of PSP games do not take advantage of infrastructure mode anyway. As a flagship PSP title however, there is almost no excuse not to have infrastructure. Owners with a PS3 console can play online via Adhoc Party, but not everyone has the luxury to do so. As for those content with Adhoc, players can trade/share cars with each other as well as racing each other (no game sharing).

The PSP version of Gran Turismo may be stripped down, but it is still a game worth considering particularly if you enjoy the simulation racing part of a Gran Turismo game, but dislike the hassle of maintaining a virtual garage, adjusting suspension and other such nonsense that some of us just do not have the time for. If you are expecting a portable Gran Turismo game with some features tailored for short sessions of quick gaming, you will get it here. Just don't foolishly expect the full console experience.

Gran Turismo for PSP is out now, available from Amazon UK and Amazon.com

Gran Turismo (PSP) review

Gran Turismo (PSP) review

Announced in 2004 as Gran Turismo 4 Mobile, Gran Turismo was initially pegged as launch title for the new PSP. A couple of years and three PSP revisions later, Polyphony Digital has finally shipped the game early this month. Is it worth the wait? Well read on.

To be honest with you I have never been a huge fan of Gran Turismo series. I am more of an arcade racer, preferring something like OutRun or MotorStorm, than a full driving simulator. Gran Turismo for PSP is still a driving simulator, but has elements that makes it such an arcade-fan pleaser. For one the career mode has been scrapped. Many has moaned about the lack of career mode, but as a portable pick-me-up title it makes so much sense to allow gamers to pick up the game and do a quick lap or two, rather than spend an entire bus journey fiddling around with the suspension, tyre pressure and what-nots.

The gameplay has been simplified. There are no upgrades, no career/campaign mode - just quick race, challenges and drifting. Cars are bought using credits, that are earned in quick races. To purchase a new car, the player has to wait for the appropriate manufacturer dealer to appear on the day. It isn't random, though it appears so at first. A small number of dealer appears every other day with a small selection of car models for sale. Miss it and you will have to wait for the cycle to repeat itself - which can be a frustrating experience. Fortunately credits are easy to obtain and you can always spend a half an hour or so on the test course farming a million credits. Tuning is available in a simplified form, which includes aerodynamics and customising the tyres. Controls are dead simple, d-pad and analog pad for steering and the rest can be customised to suit each player's need.

Car handling varies greatly among all the vehicles, as they should. A.I. opponents are a hit and miss, most will tend to stick to the racing line though some will attempt to use your vehicle's slip stream to gain advantage. The leaning curve of the game obviously depends, and with practice, is easy to get with grips with though mastering each and every vehicle would be quite a chore. A.I. opponents are selected based on your vehicle or choice as well as tyre selections. Bizarrely the game is truly inconsistent in this area - at times selecting vehicles that are dog easy and at other times truly competitive. Slip streaming opponents is crucial to winning most races, but this isn't something unique to Gran Turismo. As usual driving aids can be turn on or off.

Visually, Gran Turismo is beautiful, though not nearly as stunning as MotorStorm: Arctic Edge or WipEout Pulse. The graphics, which could have been better but at the expense of frame rate, is pretty darn close to Gran Turismo 4, though with obvious downgrades in a couple of areas. The screenshots here may look bland, but they do look good in motion. Cars reflect and shadows are where they should be. Four camera modes exists - chase view, roof view, cockpit (yes, it does exist) and bumper. There is one downside - only four vehicles per race. Even the more hectic MotorStorm: Arctic Edge managed eight!

There are 830 cars in Gran Turismo. I have yet to see a tenth of them, but those of which I have seen are beautifully modelled, and are very close to the real thing. Supposedly players will be able to transfer their car collection to Gran Turismo 5 when it gets released next year - we will see. There is nothing wrong with the design of the 35 tracks, but I do wish for a bit more detail. They just look bare when you compare it to MotorStorm: Arctic Edge, and also suffer greatly from aliasing. This is more apparent with the cockpit view as well as during the replay scenes. I also did not care much for the cardboard spectators. So yeah, I do think that Polyphony Digital should have paid the same amount of attention to detail in creating the environment as they did with the cars.

The sound effects, something I do not normally care about, are pretty good. Cars often sound completely different depending on tyre selection, camera viewpoints, as well in different locations (like tunnels). The soundtrack however isn't to my taste, so it was fortunate that I was able to turn them off. This is something I tend to do anyway with most games, with its The Fast and the Furious-like soundtrack (I blame EA for the trend). Whatever, you will be pleased to know you can customise the soundtrack to your liking by way of installing music on the Memory Stick, but only after completing a couple of challenges first.

So all in all, a lovely game with great polished production values throughout. It isn't perfect though. Track detail could have been better, and the number of cars (lack of) per race is just disappointing. People keen on a career mode and upgrades will be disappointed, though I personally believe that the removal of the features is for the better considering this is a portable game. It also appears to suffer from slight graphical glitch where pixelated white dots appears randomly on the tracks. Not the end of the world, but it can be annoying.

The lack of online (infrastructure) is also a bummer, though hardly surprising considering that the majority of PSP games do not take advantage of infrastructure mode anyway. As a flagship PSP title however, there is almost no excuse not to have infrastructure. Owners with a PS3 console can play online via Adhoc Party, but not everyone has the luxury to do so. As for those content with Adhoc, players can trade/share cars with each other as well as racing each other (no game sharing).

The PSP version of Gran Turismo may be stripped down, but it is still a game worth considering particularly if you enjoy the simulation racing part of a Gran Turismo game, but dislike the hassle of maintaining a virtual garage, adjusting suspension and other such nonsense that some of us just do not have the time for. If you are expecting a portable Gran Turismo game with some features tailored for short sessions of quick gaming, you will get it here. Just don't foolishly expect the full console experience.

Gran Turismo for PSP is out now, available from Amazon UK and Amazon.com

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