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Rabu, 21 Oktober 2009
Shin Megami Tensei: Persona (PSP) review

Shin Megami Tensei: Persona (PSP) review

The original PlayStation Revelations: Persona was a great game but sadly very rare. The localisation was actually pretty awful as well, so it was great to see Atlus finally making do for their western fans (well America anyway, no idea yet as to when this will be released in Europe - so as usual hit the usual import stores). The PSP version of Persona is basically an enchanced port of the original game with some new features added on that makes an already compelling game even sweeter.

There is a new soundtrack for one. Personally I prefer the original soundtrack more, but Shoji Meguro's new 'modern' score isn't too bad. I guess they wanted to invite the new fans, those who are more familiar with Persona 3 and 4. The models used for characters does not seem to have received significant upgrade, if at all. On the other hand, the remake does feature new FMV cutscenes, a far improvement over the original clunky CG video. Also, unlike the PS1 localisation, Persona for PSP features the Snow Queen Quest, an alternative storyline to the main plot - something I have always wanted to play but could not bother with the Japanese version.

Unlike the slow build up seen in the later games, Persona storyline begins almost immediatelty, which was kinda disappointing. I was hoping Atlus would have modernised the storyline and dialogue a little bit (still cheesy as ever), but at least the localisation is more faithful (no longer is the game set in America for one). The game begins with the silent main characterand his friends in a classroom playing a game called 'Persona' when they find themselves knocked unconsious. Whilst still unconsious, they were visited by a masked man called Philemon, who bestowes them the ability to summon Personas.

In the meantime strange things has started to occur throughout town. This is caused by a machine, invented by a stereotypical evil corporation SEBEC, that allows for creation and passage into other alternate dimensions. Demons soon start to appear and it is up to you and your party to stop these evil geniuses from causing further mayhems and reverting the town to its original self before the dimensional rifts. It may not seem at all original, but trust me the game is worth playing for its storyline.

Persona for PSP has three difficulty levels, a new feature not seen in the original game. Seasoned RPG gamers should probably start with the high difficulty setting, as normal setting is pretty darn easy. There are more save points than before as well. Each characters can hold multiple Personas (summons) as well, unlike the recent games. As before the characters and their Personas earn EXP independently, so levelling up depends on how much the gamer uses each characters. Combat and general chit chatting takes place on an isometric 3D field, where as exploration is via a first person 3D field map. Unlike the original, where the city is rendered in untextured polygons, the remake features a lovely looking easier to navigate 2D rendered map.

The visuals has been upgraded, but only slightly and pretty much resembling the original PS1 visuals. The 3D rendered dungeons looks significantly smoother, with slightly better textures. The interface during combat (a pull down menu now) has been updated, and does not look as clunky as it was. Atlus has unfortunately left the sprites alone. Even the character cutouts are seriously outdated. It isn't a pretty sight to be honest, but it will do. Getting a definitive Persona game is better than the botched PS1 version, so I guess we all should be thankful that Atlus bothered to bring this over in the first place.

The game also features a demon negotiating system where you can earn demon spell cards. These spell cards can then be traded with Igor in the Velvet Room(s), who will then fuse a new Persona (two cards are needed). This works by conversing with the demons (contact). Each demons have their own unique personality and depending on the demon's reaction, it will offer you rewards such as EXP, loots or spell cards. Piss it off, or scare it and it may attack back or just bugger off.

The random encounter rate can get annoying. At times taking just two steps would trigger an encounter. It gets annoying, and this is from someone who played plenty of Japanese RPG in his lifetime. As I said earlier that Persona is pretty easy, but getting ambushed isn't something you would like. There are moments where it would be better to restart the game than continue attempting to save your party. Thankfully save spots are plentiful. Regardless K.O.'ed party members are automatically revived after each successful encounter.

New fans of Persona series will find the lack of social links a disappointment. Instead this is a pure dungeon crawler like those older Shin Megami Tensei games. Exploring mazes through first person mode is a huge chore and the mini map helps a little. Thankfully Persona 2 ditched the first person mode. Combats are random though the encounter rate will depend highly on the moon phase. The moon's phase may also have an effect on the creation of a Persona demon.

The game's replayability is high due to its multiple endings. As previously mentioned, there is also the alternative Snow Queen Quest. Also like before you will have the option to pick from a list of four, the fifth member of your party. Getting Reiji (Chris in the PlayStation localisation) is still a lengthy process, but probably worth it for first timers who do not want to miss out when doing the main SEBEC quest.

All in all, Persona for PSP is a brilliant game, one worth the attention of veterans of the old classics as well as those introduced via Persona 3 and 4. It is a definitive upgrade over the old classic, and best of all, you get to play it whenever and wherever you want. Now if enough of you buys this, Atlus will see that there is a market out there and will hopefully remake both Persona 2 titles as well.
Shin Megami Tensei: Persona (PSP) review

Shin Megami Tensei: Persona (PSP) review

The original PlayStation Revelations: Persona was a great game but sadly very rare. The localisation was actually pretty awful as well, so it was great to see Atlus finally making do for their western fans (well America anyway, no idea yet as to when this will be released in Europe - so as usual hit the usual import stores). The PSP version of Persona is basically an enchanced port of the original game with some new features added on that makes an already compelling game even sweeter.

There is a new soundtrack for one. Personally I prefer the original soundtrack more, but Shoji Meguro's new 'modern' score isn't too bad. I guess they wanted to invite the new fans, those who are more familiar with Persona 3 and 4. The models used for characters does not seem to have received significant upgrade, if at all. On the other hand, the remake does feature new FMV cutscenes, a far improvement over the original clunky CG video. Also, unlike the PS1 localisation, Persona for PSP features the Snow Queen Quest, an alternative storyline to the main plot - something I have always wanted to play but could not bother with the Japanese version.

Unlike the slow build up seen in the later games, Persona storyline begins almost immediatelty, which was kinda disappointing. I was hoping Atlus would have modernised the storyline and dialogue a little bit (still cheesy as ever), but at least the localisation is more faithful (no longer is the game set in America for one). The game begins with the silent main characterand his friends in a classroom playing a game called 'Persona' when they find themselves knocked unconsious. Whilst still unconsious, they were visited by a masked man called Philemon, who bestowes them the ability to summon Personas.

In the meantime strange things has started to occur throughout town. This is caused by a machine, invented by a stereotypical evil corporation SEBEC, that allows for creation and passage into other alternate dimensions. Demons soon start to appear and it is up to you and your party to stop these evil geniuses from causing further mayhems and reverting the town to its original self before the dimensional rifts. It may not seem at all original, but trust me the game is worth playing for its storyline.

Persona for PSP has three difficulty levels, a new feature not seen in the original game. Seasoned RPG gamers should probably start with the high difficulty setting, as normal setting is pretty darn easy. There are more save points than before as well. Each characters can hold multiple Personas (summons) as well, unlike the recent games. As before the characters and their Personas earn EXP independently, so levelling up depends on how much the gamer uses each characters. Combat and general chit chatting takes place on an isometric 3D field, where as exploration is via a first person 3D field map. Unlike the original, where the city is rendered in untextured polygons, the remake features a lovely looking easier to navigate 2D rendered map.

The visuals has been upgraded, but only slightly and pretty much resembling the original PS1 visuals. The 3D rendered dungeons looks significantly smoother, with slightly better textures. The interface during combat (a pull down menu now) has been updated, and does not look as clunky as it was. Atlus has unfortunately left the sprites alone. Even the character cutouts are seriously outdated. It isn't a pretty sight to be honest, but it will do. Getting a definitive Persona game is better than the botched PS1 version, so I guess we all should be thankful that Atlus bothered to bring this over in the first place.

The game also features a demon negotiating system where you can earn demon spell cards. These spell cards can then be traded with Igor in the Velvet Room(s), who will then fuse a new Persona (two cards are needed). This works by conversing with the demons (contact). Each demons have their own unique personality and depending on the demon's reaction, it will offer you rewards such as EXP, loots or spell cards. Piss it off, or scare it and it may attack back or just bugger off.

The random encounter rate can get annoying. At times taking just two steps would trigger an encounter. It gets annoying, and this is from someone who played plenty of Japanese RPG in his lifetime. As I said earlier that Persona is pretty easy, but getting ambushed isn't something you would like. There are moments where it would be better to restart the game than continue attempting to save your party. Thankfully save spots are plentiful. Regardless K.O.'ed party members are automatically revived after each successful encounter.

New fans of Persona series will find the lack of social links a disappointment. Instead this is a pure dungeon crawler like those older Shin Megami Tensei games. Exploring mazes through first person mode is a huge chore and the mini map helps a little. Thankfully Persona 2 ditched the first person mode. Combats are random though the encounter rate will depend highly on the moon phase. The moon's phase may also have an effect on the creation of a Persona demon.

The game's replayability is high due to its multiple endings. As previously mentioned, there is also the alternative Snow Queen Quest. Also like before you will have the option to pick from a list of four, the fifth member of your party. Getting Reiji (Chris in the PlayStation localisation) is still a lengthy process, but probably worth it for first timers who do not want to miss out when doing the main SEBEC quest.

All in all, Persona for PSP is a brilliant game, one worth the attention of veterans of the old classics as well as those introduced via Persona 3 and 4. It is a definitive upgrade over the old classic, and best of all, you get to play it whenever and wherever you want. Now if enough of you buys this, Atlus will see that there is a market out there and will hopefully remake both Persona 2 titles as well.
Selasa, 15 September 2009
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Persona 3 Portable gameplay videos



Persona 3 and its FES expansion was one the highlights of PS2 gaming, so you will excuse me if I sound a little too excited about the title being remade for the PSP console. The game, due to be released this November in Japan, will provide the option to play as a female protagonist - the first among the three Persona 3 games. The video below demonstrates the RPG gameplay with visuals pretty much comparable to the PS2 version, but with lower polygon and slightly different character design (they have a more 'chibi' like proportion now). The gameplay is also being revised to incorporate battle elements from Persona 4 - which allows you to control every character rather than relying on the individual character's A.I.

Interesting if anyone has the Art of Persona 3 book, check out page 2 where you will find a concept art of an unknown female character. Apart from some slight changes, she looks similar to the new playable female main character in the PSP remake. Incidentally page 13 of the book will also reveal a sketch that is even more similar. And here I thought FES was the director's cut... Can't wait!



no image

Persona 3 Portable gameplay videos



Persona 3 and its FES expansion was one the highlights of PS2 gaming, so you will excuse me if I sound a little too excited about the title being remade for the PSP console. The game, due to be released this November in Japan, will provide the option to play as a female protagonist - the first among the three Persona 3 games. The video below demonstrates the RPG gameplay with visuals pretty much comparable to the PS2 version, but with lower polygon and slightly different character design (they have a more 'chibi' like proportion now). The gameplay is also being revised to incorporate battle elements from Persona 4 - which allows you to control every character rather than relying on the individual character's A.I.

Interesting if anyone has the Art of Persona 3 book, check out page 2 where you will find a concept art of an unknown female character. Apart from some slight changes, she looks similar to the new playable female main character in the PSP remake. Incidentally page 13 of the book will also reveal a sketch that is even more similar. And here I thought FES was the director's cut... Can't wait!



Sabtu, 23 Mei 2009
Shin Megami Tensei: Persona 4 mini-review

Shin Megami Tensei: Persona 4 mini-review

Is it really 2009? Here I am writing up a quick review of a PS2 game, and I keep wondering myself how on earth did the PS2 lasted this long. Why, by releasing quality titles like Persona 4. Released in Europe just a couple of months ago, I've finally found myself the time to complete it. Maybe I am getting a bit too old for epic RPG quests...

I am not going to bother with a full review as I am pretty worn out. Plus most of Persona 4's gameplay is so similar to Persona 3 you can just read my long review of the previous game here... If you are interested in Persona 4, it is likely you have already bought it and do not need me to convince you. No, this was written more out of love for the title than obligation, and there is plenty to love with in this Shin Megami spin-off.

Shin Megami Tensei: Persona 4 is the successor to the hugely popular Persona 3 game, the game that I credit to finally taking the Shin Megami Tensei to the mainstream. Not that it is a mainstream kind of series, but it is good that gamers that would normally only have eyes for Final Fantasy, is finally being taken by Atlus's flagship series. Unlike Persona 3's urban environment, Persona 4 takes place in a Japanese countryside and also involves playing a student protagonist. New features includes a weather forecast system and events that happens on rainy and foggy days (similar to the full moon phases in Persona 3).



The story begins a year after the events of Persona 3 in a small town in the Japanese countryside where the main character has been sent to live with his uncle by his parents. Shortly after arriving, the town is gripped by the mysterious death of a TV presentor whose body was found hung from an antenna. Soon rumours begin to spread that watching a blank telly on a rainy night, the person's soul mate will appear on the screen at exactly midnight. The protagonist soons discovers that he is able to enter the alternative dimension of the television. As murders continue to pile up, the protagonist and his band of classmates have to solve the mystery behind them.

Persona 4 uses the same visual engine and to a certain degree, the same combat engine, as Persona 3 meaning you won't get Final Fantasy XII-esque visual orgy. That doesn't mean it is ugly, far from it though it could use a greater range of colour palette. The graphical fidelity are serviceable and lends well to the visual style of the game. Face it, if graphics are important than you won't even be reading this review. Special effects are pretty and while it doesn't really push the PS2 console to its upper upper limits, it still does the old console proud. The quality of the anime cut scenes are mediocre at best, but is more than satisfactory to forward the story.



Gameplay wise Persona 4 is very similar to Persona 3. If you haven't done so, it is probably best to just hop over here and read the review of Persona 3, before jumping back to this review, but the gist is like Persona 3 the game is divided into two parts: the day section where you go to school and do other normal human stuff and improving your Social Link, and the other world (in this case, the TV world) where you battle demons and play Scooby Doo. There are however some improvements. For one, you now have complete control of your party (if you want), which is a significant difference from the previous game (where you only get to control your character). You also get an extra turn when you hit an enemy with their weakness, something that adds another element of strategy to the combat system.

Dungeon crawling may not be for everyone, but I promise you, reward is always at hand. Besides the dungeons here are a far cry from the 200 over levels in Persona 3, where they get too repetitive. Here you get a handful of dungeons and each one unique. During the day you can improve your Social Link through interactions with your friends, going to classes and generally dick about. As in Persona 3, developing your Social Link is crucial to the game as it also affects the strength of your Personas/summons.



I did find the voice acting to be extremely cheesy actually, but you can skip them if you prefer. They may lack the production value of a Final Fantasy game or Dragon Quest VIII, but more than made up for the superb Shoji Meduro soundtrack. The brilliant music is made up of a collection of Japanese Pop and Rock, with a slice of R&B, Jazz and other genres, all infused with Shoji Meguro electronica-led compositions. Atlus seems to reckon that the fans would enjoy the music outside of the game, that they even package an audio CD with the Western edition of Persona 4 filled with selected tracks from the game.

Persona 4 is a hardcore game, and in this day it is pretty rare to find one that works as well as it. You will definitely need to set a side plenty of time as it is bleeding difficult and long (about 70-90 hours depending on skills). Unless you are jobless, you will be better off playing it in normal or even easy mode. But regardless, forget all the silly Final Fantasy spin-offs (Crystal Chronicles - heh), this game just deserves to be played. It will suck your life and you will happy for it.

10/10

Persona 4 is available to buy now from Amazon UK and Amazon.com.
Shin Megami Tensei: Persona 4 mini-review

Shin Megami Tensei: Persona 4 mini-review

Is it really 2009? Here I am writing up a quick review of a PS2 game, and I keep wondering myself how on earth did the PS2 lasted this long. Why, by releasing quality titles like Persona 4. Released in Europe just a couple of months ago, I've finally found myself the time to complete it. Maybe I am getting a bit too old for epic RPG quests...

I am not going to bother with a full review as I am pretty worn out. Plus most of Persona 4's gameplay is so similar to Persona 3 you can just read my long review of the previous game here... If you are interested in Persona 4, it is likely you have already bought it and do not need me to convince you. No, this was written more out of love for the title than obligation, and there is plenty to love with in this Shin Megami spin-off.

Shin Megami Tensei: Persona 4 is the successor to the hugely popular Persona 3 game, the game that I credit to finally taking the Shin Megami Tensei to the mainstream. Not that it is a mainstream kind of series, but it is good that gamers that would normally only have eyes for Final Fantasy, is finally being taken by Atlus's flagship series. Unlike Persona 3's urban environment, Persona 4 takes place in a Japanese countryside and also involves playing a student protagonist. New features includes a weather forecast system and events that happens on rainy and foggy days (similar to the full moon phases in Persona 3).



The story begins a year after the events of Persona 3 in a small town in the Japanese countryside where the main character has been sent to live with his uncle by his parents. Shortly after arriving, the town is gripped by the mysterious death of a TV presentor whose body was found hung from an antenna. Soon rumours begin to spread that watching a blank telly on a rainy night, the person's soul mate will appear on the screen at exactly midnight. The protagonist soons discovers that he is able to enter the alternative dimension of the television. As murders continue to pile up, the protagonist and his band of classmates have to solve the mystery behind them.

Persona 4 uses the same visual engine and to a certain degree, the same combat engine, as Persona 3 meaning you won't get Final Fantasy XII-esque visual orgy. That doesn't mean it is ugly, far from it though it could use a greater range of colour palette. The graphical fidelity are serviceable and lends well to the visual style of the game. Face it, if graphics are important than you won't even be reading this review. Special effects are pretty and while it doesn't really push the PS2 console to its upper upper limits, it still does the old console proud. The quality of the anime cut scenes are mediocre at best, but is more than satisfactory to forward the story.



Gameplay wise Persona 4 is very similar to Persona 3. If you haven't done so, it is probably best to just hop over here and read the review of Persona 3, before jumping back to this review, but the gist is like Persona 3 the game is divided into two parts: the day section where you go to school and do other normal human stuff and improving your Social Link, and the other world (in this case, the TV world) where you battle demons and play Scooby Doo. There are however some improvements. For one, you now have complete control of your party (if you want), which is a significant difference from the previous game (where you only get to control your character). You also get an extra turn when you hit an enemy with their weakness, something that adds another element of strategy to the combat system.

Dungeon crawling may not be for everyone, but I promise you, reward is always at hand. Besides the dungeons here are a far cry from the 200 over levels in Persona 3, where they get too repetitive. Here you get a handful of dungeons and each one unique. During the day you can improve your Social Link through interactions with your friends, going to classes and generally dick about. As in Persona 3, developing your Social Link is crucial to the game as it also affects the strength of your Personas/summons.



I did find the voice acting to be extremely cheesy actually, but you can skip them if you prefer. They may lack the production value of a Final Fantasy game or Dragon Quest VIII, but more than made up for the superb Shoji Meduro soundtrack. The brilliant music is made up of a collection of Japanese Pop and Rock, with a slice of R&B, Jazz and other genres, all infused with Shoji Meguro electronica-led compositions. Atlus seems to reckon that the fans would enjoy the music outside of the game, that they even package an audio CD with the Western edition of Persona 4 filled with selected tracks from the game.

Persona 4 is a hardcore game, and in this day it is pretty rare to find one that works as well as it. You will definitely need to set a side plenty of time as it is bleeding difficult and long (about 70-90 hours depending on skills). Unless you are jobless, you will be better off playing it in normal or even easy mode. But regardless, forget all the silly Final Fantasy spin-offs (Crystal Chronicles - heh), this game just deserves to be played. It will suck your life and you will happy for it.

10/10

Persona 4 is available to buy now from Amazon UK and Amazon.com.
Selasa, 24 Februari 2009
LittleBigPlanet, MotorStorm: Arctic Edge coming to PSP

LittleBigPlanet, MotorStorm: Arctic Edge coming to PSP



My PSP has been gathering dust for some time (although much less than my DS Lite and Wii). Anyway news that versions of LittleBigPlanet and MotorSotorm will finally make its way to Sony's first portable console is a huge positive development. I love LittleBigPlanet and arcade racing games in general, and as I am the type of guy who actually prefer to play games in bed, I am really looking forward to these two titles. Assassin's Creed will also be making its way to the console. Judging by their DS effort, I can't honestly say I am looking forward to this.

Finally and more importantly, Atlus has also confirmed that the first Persona game will be ported to the PSP. The port will feature an updated interface, new music, cutscenes and a new localisation effort (hopefully with the original Japanese character art intact).

With these new announcements, Patapon 2, Disgaea 2, Prinny and Dissidia, perhaps it is time to get excited about the PSP again.
LittleBigPlanet, MotorStorm: Arctic Edge coming to PSP

LittleBigPlanet, MotorStorm: Arctic Edge coming to PSP



My PSP has been gathering dust for some time (although much less than my DS Lite and Wii). Anyway news that versions of LittleBigPlanet and MotorSotorm will finally make its way to Sony's first portable console is a huge positive development. I love LittleBigPlanet and arcade racing games in general, and as I am the type of guy who actually prefer to play games in bed, I am really looking forward to these two titles. Assassin's Creed will also be making its way to the console. Judging by their DS effort, I can't honestly say I am looking forward to this.

Finally and more importantly, Atlus has also confirmed that the first Persona game will be ported to the PSP. The port will feature an updated interface, new music, cutscenes and a new localisation effort (hopefully with the original Japanese character art intact).

With these new announcements, Patapon 2, Disgaea 2, Prinny and Dissidia, perhaps it is time to get excited about the PSP again.
Jumat, 13 Februari 2009
Persona 4 PAL version out 13th March

Persona 4 PAL version out 13th March

The last great PS2 game, Shin Megami Tensei: Persona 4, will finally arrive at this shores next month. The PAL release, courtesy of publisher Square Enix, is due here on 13th March and will apparently include a 24 track soundtrack CD. I have already listened to the OST and it is well worth owning it. You can pre-order it now for £17.99.

In the mean time do play Persona 3: FES if you want to know what the fuss is all about.
Persona 4 PAL version out 13th March

Persona 4 PAL version out 13th March

The last great PS2 game, Shin Megami Tensei: Persona 4, will finally arrive at this shores next month. The PAL release, courtesy of publisher Square Enix, is due here on 13th March and will apparently include a 24 track soundtrack CD. I have already listened to the OST and it is well worth owning it. You can pre-order it now for £17.99.

In the mean time do play Persona 3: FES if you want to know what the fuss is all about.
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