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Tampilkan postingan dengan label RPG. Tampilkan semua postingan
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Kamis, 24 Juni 2010
Studio Ghibli and Level-5's Ni no Kuni (The Another World) PS3

Studio Ghibli and Level-5's Ni no Kuni (The Another World) PS3

Level-5 and Studio Ghibli has revealed that they are developing a video game, Ni no Kuni (The Another World) for the PS3 console. This is the same game that is also being developed for the DS, though it will obviously feature upgraded visuals and animation.

It will also support the new PlayStation Move controller, though little is known how that would work. It will be released in 2011. Check out the amazing 720p direct screenshots and the trailer below.

Level-5 are masters in JRPG, and combined with the story telling expertise of Studio Ghibli, I honestly can not wait for this game. They better be planning on localising it.





Studio Ghibli and Level-5's Ni no Kuni (The Another World) PS3

Studio Ghibli and Level-5's Ni no Kuni (The Another World) PS3

Level-5 and Studio Ghibli has revealed that they are developing a video game, Ni no Kuni (The Another World) for the PS3 console. This is the same game that is also being developed for the DS, though it will obviously feature upgraded visuals and animation.

It will also support the new PlayStation Move controller, though little is known how that would work. It will be released in 2011. Check out the amazing 720p direct screenshots and the trailer below.

Level-5 are masters in JRPG, and combined with the story telling expertise of Studio Ghibli, I honestly can not wait for this game. They better be planning on localising it.





Jumat, 02 April 2010
Valkyria Chronicles: Selvaria's Mission DLC review

Valkyria Chronicles: Selvaria's Mission DLC review

Playing and completing Valkyria Chronicles was one of my gaming highlights in recent years. It is the kind of game I would utter in the same breath of Uncharted 2 - that is just how impressed I am about the SRPG title. In fact if I've actually played it back in 2008 when it was released here, I would have named it my personal GotY. Unfortunately it is also the last great game SEGA developed. Consider this a LTTP review.

In any case, Valkyria Chronicles has been granted with a healthy dose of downloadable content (DLC). I've always been a skeptic of the DLC business model, viewing it as a way for lazy developers to charge gullible gamers for what should have been in the disc itself. Still Valkyria Chronicles's DLCs are a bit different as they offer missions from the perspective of people outside of the main Squad 7 main posse.

My love for Valkyria Chronicles combined with SEGA's recent price cut of the DLC ultimately prompted me to make my first ever DLC purchase on the PS3's PlayStation Store. Incredible what a quid and twenty pence saving can do to you... I am either a genius or a sad little man.

Two of the DLC available surrounds a character called Edy. She is a character whom I've only used only once before being unceremoniously and dishonourably discharged, as I have very little interest in the back story of a happy go lucky pop star wannabee. Apparently her character is quite a bit popular in Japan - which explains SEGA's willingness to create two DLC just for her. But how she became popular is beyond me, though I suspect that it may be a cultural thing. They do like their lolita pop singers there.

There is one DLC though that I'll never ever pay for and which I would not recommend any sensible people to pay for and that is the Hard EX Mode. I remember the time when increased difficulty mode (and then some) came with all games whether you like it or not, but not so with SEGA. With Valkyria Chronicles, you have to pay to play in hard. Ridiculous ain't it? Valkyria Chronicles is one of the most balanced game out there, so I can't imagine regular people getting much enjoyment from this mode. Still hardcore gamers with plenty of time on their hands would love this.

The DLC I decided to purchase is the Selvaria's Mission "Behind Her Blue Flame" pack. The fact that the DLC offers missions from the enemy's perspective is pretty compelling and in my opinion, the greatest incentive to purchasing this instead of the Edy stuff. It isn't just made up by a bunch of side quests by unmemorable and uninteresting squad members, but a whole new storyline that serves to flesh out the Selvaria character you thought you knew. At 224MB, you will at least be assured that the DLC isn't merely an unlocking code to content already provided on the disc.

In Selvaria's Mission, you follow Johann, an engineer assigned to Selvaria. The missions takes during the early stages of the invasion by the Imperial forces on Gallia, several years before the main storyline as detailed in Valkyria Chronicles. There are a total of four missions in the mission pack, one of which requires you to gain A-ranking on the first three missions in order to unlock. The second mission is also dependent on whether you meet an optional and undisclosed objective in the first mission (spoiler: destroying General Damon's tank).

Ultimately I love this pack and have had no regret making this my first DLC purchase. Any fans of Valkyria Chronicles would be a fool to want to miss this as it allows them to play as Selvaria themselves. Despite her weapon, Selvaria isn't as strong as she was in the main campaign. Here she is paired with the aforementioned Johann where the two must work together. You see, Selvaria carries grenades and ragnades out of principle. Her only weapon is her powerful Ruhm, easily the most powerful weapon in the game. So while she has the power of a Shocktrooper and the legs of a Scout, she can't really do much else. Johann on the other hand is pretty weak (both mentally and physically) but acts as her personal field medic. He also does rudimentary tasks like clearing the path for Selvaria. So you see, the two must work together.

The difficulty has also been changed significantly. In the original campaign the Gallians were a pretty weak bunch early on, but they pack a mighty punch in this DLC and have greater power, accuracy and evade stats. The Imperials are also terrible at accuracy, particularly the snipers. Getting A-rank will require plenty of patience as well as trial and error, particularly in one of the second missions. Completing the second mission will also unlock Selvaria's powerful Ruhm gun for use in the main campaign by Squad 7's shocktroopers, sort of a reward to the player. Complete the first three missions with A-rank and you get to play as Selvaria in her Valkyrur form - complete with lance and everything. Exciting isn't it?

For a £1.99 DLC, Selvaria's Mission offers plenty of game time. There's at least 4-6 hours worth of content here, more than the single player campaign of some full priced games. Plus we get to see the softer side of Selvaria's, and from the invading nation's point of view. Anybody who consider themselves a fan of Valkyria Chronicles, or SPRG in general, should seriously consider investing in this.

Valkyria Chronicles is currently available for a low low price of £13/$19.99. Selvaria's Mission DLC (as well as Challenge of the Edy Detachment, Edy's Mission and Hard EX Mode) is currently on offer (from £3.19 to £1.99) until 29 April 2010.
Valkyria Chronicles: Selvaria's Mission DLC review

Valkyria Chronicles: Selvaria's Mission DLC review

Playing and completing Valkyria Chronicles was one of my gaming highlights in recent years. It is the kind of game I would utter in the same breath of Uncharted 2 - that is just how impressed I am about the SRPG title. In fact if I've actually played it back in 2008 when it was released here, I would have named it my personal GotY. Unfortunately it is also the last great game SEGA developed. Consider this a LTTP review.

In any case, Valkyria Chronicles has been granted with a healthy dose of downloadable content (DLC). I've always been a skeptic of the DLC business model, viewing it as a way for lazy developers to charge gullible gamers for what should have been in the disc itself. Still Valkyria Chronicles's DLCs are a bit different as they offer missions from the perspective of people outside of the main Squad 7 main posse.

My love for Valkyria Chronicles combined with SEGA's recent price cut of the DLC ultimately prompted me to make my first ever DLC purchase on the PS3's PlayStation Store. Incredible what a quid and twenty pence saving can do to you... I am either a genius or a sad little man.

Two of the DLC available surrounds a character called Edy. She is a character whom I've only used only once before being unceremoniously and dishonourably discharged, as I have very little interest in the back story of a happy go lucky pop star wannabee. Apparently her character is quite a bit popular in Japan - which explains SEGA's willingness to create two DLC just for her. But how she became popular is beyond me, though I suspect that it may be a cultural thing. They do like their lolita pop singers there.

There is one DLC though that I'll never ever pay for and which I would not recommend any sensible people to pay for and that is the Hard EX Mode. I remember the time when increased difficulty mode (and then some) came with all games whether you like it or not, but not so with SEGA. With Valkyria Chronicles, you have to pay to play in hard. Ridiculous ain't it? Valkyria Chronicles is one of the most balanced game out there, so I can't imagine regular people getting much enjoyment from this mode. Still hardcore gamers with plenty of time on their hands would love this.

The DLC I decided to purchase is the Selvaria's Mission "Behind Her Blue Flame" pack. The fact that the DLC offers missions from the enemy's perspective is pretty compelling and in my opinion, the greatest incentive to purchasing this instead of the Edy stuff. It isn't just made up by a bunch of side quests by unmemorable and uninteresting squad members, but a whole new storyline that serves to flesh out the Selvaria character you thought you knew. At 224MB, you will at least be assured that the DLC isn't merely an unlocking code to content already provided on the disc.

In Selvaria's Mission, you follow Johann, an engineer assigned to Selvaria. The missions takes during the early stages of the invasion by the Imperial forces on Gallia, several years before the main storyline as detailed in Valkyria Chronicles. There are a total of four missions in the mission pack, one of which requires you to gain A-ranking on the first three missions in order to unlock. The second mission is also dependent on whether you meet an optional and undisclosed objective in the first mission (spoiler: destroying General Damon's tank).

Ultimately I love this pack and have had no regret making this my first DLC purchase. Any fans of Valkyria Chronicles would be a fool to want to miss this as it allows them to play as Selvaria themselves. Despite her weapon, Selvaria isn't as strong as she was in the main campaign. Here she is paired with the aforementioned Johann where the two must work together. You see, Selvaria carries grenades and ragnades out of principle. Her only weapon is her powerful Ruhm, easily the most powerful weapon in the game. So while she has the power of a Shocktrooper and the legs of a Scout, she can't really do much else. Johann on the other hand is pretty weak (both mentally and physically) but acts as her personal field medic. He also does rudimentary tasks like clearing the path for Selvaria. So you see, the two must work together.

The difficulty has also been changed significantly. In the original campaign the Gallians were a pretty weak bunch early on, but they pack a mighty punch in this DLC and have greater power, accuracy and evade stats. The Imperials are also terrible at accuracy, particularly the snipers. Getting A-rank will require plenty of patience as well as trial and error, particularly in one of the second missions. Completing the second mission will also unlock Selvaria's powerful Ruhm gun for use in the main campaign by Squad 7's shocktroopers, sort of a reward to the player. Complete the first three missions with A-rank and you get to play as Selvaria in her Valkyrur form - complete with lance and everything. Exciting isn't it?

For a £1.99 DLC, Selvaria's Mission offers plenty of game time. There's at least 4-6 hours worth of content here, more than the single player campaign of some full priced games. Plus we get to see the softer side of Selvaria's, and from the invading nation's point of view. Anybody who consider themselves a fan of Valkyria Chronicles, or SPRG in general, should seriously consider investing in this.

Valkyria Chronicles is currently available for a low low price of £13/$19.99. Selvaria's Mission DLC (as well as Challenge of the Edy Detachment, Edy's Mission and Hard EX Mode) is currently on offer (from £3.19 to £1.99) until 29 April 2010.
Sabtu, 29 Agustus 2009
Dissidia: Final Fantasy review

Dissidia: Final Fantasy review

Ridiculous as it sounds, Dissidia: Final Fantasy contains an actual story. Do not worry too much about it though as the plot is basically none-canon and isn't particularly compelling. Still, as far as storyline in fighting games goes it is pretty good - though somewhat predictable (something to do about feuding gods and crystals needed to save the world - shocking!). Like any other fighting games, completing each character arc will complete the overall story arc from the different perspective of its different character. Enjoy the story for what it is and you will find yourself enjoying the game more, which I did.

Dissidia features a total of 22 characters, eleven heroes and eleven villains, one each from Final Fantasy through Final Fantasy X, plus a heroine from Final Fantasy XI and a villain from Final Fantasy XII (screw the haters, it is a great game and one I enjoyed far far more than Final Fantasy X). Quite why there isn't a hero from Final Fantasy XII is puzzling - I was looking forward to shooting bolts from sky pirate Balthier's shotgun (screw the haters - it is a lovely game). Still the line up is impressive with characters that ought to please the majority of Final Fantasy fandom, though I do wish for a bit more.

Dissidia's gameplay is pretty difficult to describe to an average JRPG fan seeing that is is basically nothing like the traditional Final Fantasy gameplay many have come to either admire or loathe. Battles are in real time and allows for free roaming, something that turn-based RPG exclusive gamers will have to get used to (not surprising considering this is an Advent Children 'simulator') and requires twitch response. Unlike most arcade fighting games, battle takes place on a fully three dimensional field map and can occasionally get very hectic and confusing as characters soar around. It may look difficult in the videos, but less than an hour into the game and I've already found the title to be very accessible. If anything at all, it is actually feels like the Dragon Ball game there never was. Bizarre that it took another franchise to get it right, but there you go.

Two types of attacks are available, one which allows you to 'steal' the opponents BP (brave points). Another is a standard attack, which you use to reduce their HP (health points). There is a catch - you need to have BP to attack and opponent, meaning you will need to chain the different attacks together. Press O to execute the Bravery attack, which steals your opponents BP, then press the square button to execute the HP attack. Before you moan, the game is a bit more complex than that and while button mashing O and square alternatively may get you through the first couple of fights, you will not be winning plenty with that sort of strategy.



One of the more advance gameplay element here is the EX Mode. This works by collecting EX Cores and EX Force to fill it. Once filled, allows the player to enter EX Mode (R + square button). This mode boost your characters stats temporarily - for example Cecil will alternate between his Dark Knight and Paladin form, Sephiroth to his one-winged angel form and Terra to her Esper form. Whilst in this mode, the character can perform EX Burst or 'super moves' as Square Enix aptly puts it (e.g. Limit Break). These are available by pressing the square button when the button appears on screen, allowing you to execute a special attacks by pressing a combination of buttons ala God of War QTE mode.

EXP (for levelling up), AP and Gils (money) can be gained from battles, one of the few Final Fantasy RPG elements that has been made available here. Each characters maintains their own EXP levels, though equipments bought or found can be shared. The equipments, armour and accessories or each characters can also be customised before each battle, though this should be expected in every modern fighting game. Items can be bought and sold via the customization menu, while PP points (gained whether you lose or win) can be used to unlock bonus items such as icons, additional characters and alternative costumes. New moves are unlocked and can be equipped to the character's skillset. These skills can be mastered with AP gained while the abilities are equipped. Completing as many battle is a necessity to unlock more characters, costumes and items, using the points gained in each battle and story mode.

The story modes are divided between the characters you play, and are also categorised in difficulty. If I remember correctly, Cloud and Cecil's story missions are the 'easiest' and Tidus and Firion's merely 'easy', so I suggest going through those first. The different characters stories are intertwined between each other and occasionally overlap, so it makes sense to play through all of them. Each story are further divided into chapters, with each chapters featuring a tiled gameboard which sort or a substitute for a world map, where limited amount of Destiny Points are set aside to progress through. Enemies and loots are littered on the map, and engaging each one will consume a DP. Bonus DP can be gained by satisfying certain criteria with select matches, for example by defeating the opponent or achieving EX Mode within a time frame.

Visually, Dissidia is stunning. Characters are modelled with a reasonably high amount polygons. Obviously the lack of geometrical detail of the arena themselves helps a lot, but with the amount of speed going around you will be hard pressed to notice. Character animations are fluid and with great overall detail. It actually looks very much like Kingdom Hearts on the PS2, which I found impressive stylistically and visually. This is easily the best looking portable Final Fantasy game yet, besting Crisis Core, and actually coming close to the fluidity and graphical quality of God of War: Chains of Olympus. My biggest complain is while the environment is destructible, they sometimes 'heal' over time. It is unnerving and I rather they have left it alone. Still the environment can be used to the player's advantage. For example knock your opponents into the war allows you to build up your Bravery points or add-on to the HP attack. Walls can also be scaled which allows for some good sneak attack.

The score is naturally based on the various Final Fantasy and their character themes. They've been rearranged and remixed obviously, but if you are a veteran Final Fantasy gamer you will recognise them immediately. Other than that, there is nothing much else to add. It would be nice if a totally new score be created from the ground up, but fan service was in needing to be served and serve well they did.

Due to the amount of customisation, available characters, unlockables, multiplayer (local only) and chapters, the replayability of this title is pretty high. I am guessing that there is close to 100 hours of gaming to be had here if you are a completest and wishes to unlock everything. Different characters have different traits, most of the time true to their personality and signature fighting style obtained in their respective canon titles. Firion, the protagonist of Final Fantasy II, works best with strategist and those who love to hide and shoot thanks to his range attacks, where as characters like Cloud or Squell works well as melee fighters. There is a good amount of variation between the different characters allowing for different style of gameplay. As a bonus, Dissidia also has support for local wireless play (ad-hoc), though not having infrastructure meant that I have no way of testing the multiplayer mode sadly (you can actually play online via the PS3 ad-hoc party but I haven't tested this).

I personally believe that Dissidia: Final Fantasy is a well defined portable title. You can pick it up and have a go for a couple of minutes, unlike say Monster Hunter Freedom Unite, which requires a delicate amount of time wasting to get things done. Like the aforementioned title, Dissidia lacks a compelling story - but that's okay because the gameplay is damn well near perfect. Sure this is more of a fan service than anything else, but if you are into mash-ups you will definitely want to check this. You will not be getting your favourite Final Fantasy remade, but here's one with for all the fanboys and fangirls (and others) on one silver polished platter - as long as you enjoy fighting games that is.

Dissidia: Final Fantasy is out now in North America. The European version will be released next week. A special edition version will also be available. Expect to see the title on the PSN store once the PSPgo is released.
Dissidia: Final Fantasy review

Dissidia: Final Fantasy review

Ridiculous as it sounds, Dissidia: Final Fantasy contains an actual story. Do not worry too much about it though as the plot is basically none-canon and isn't particularly compelling. Still, as far as storyline in fighting games goes it is pretty good - though somewhat predictable (something to do about feuding gods and crystals needed to save the world - shocking!). Like any other fighting games, completing each character arc will complete the overall story arc from the different perspective of its different character. Enjoy the story for what it is and you will find yourself enjoying the game more, which I did.

Dissidia features a total of 22 characters, eleven heroes and eleven villains, one each from Final Fantasy through Final Fantasy X, plus a heroine from Final Fantasy XI and a villain from Final Fantasy XII (screw the haters, it is a great game and one I enjoyed far far more than Final Fantasy X). Quite why there isn't a hero from Final Fantasy XII is puzzling - I was looking forward to shooting bolts from sky pirate Balthier's shotgun (screw the haters - it is a lovely game). Still the line up is impressive with characters that ought to please the majority of Final Fantasy fandom, though I do wish for a bit more.

Dissidia's gameplay is pretty difficult to describe to an average JRPG fan seeing that is is basically nothing like the traditional Final Fantasy gameplay many have come to either admire or loathe. Battles are in real time and allows for free roaming, something that turn-based RPG exclusive gamers will have to get used to (not surprising considering this is an Advent Children 'simulator') and requires twitch response. Unlike most arcade fighting games, battle takes place on a fully three dimensional field map and can occasionally get very hectic and confusing as characters soar around. It may look difficult in the videos, but less than an hour into the game and I've already found the title to be very accessible. If anything at all, it is actually feels like the Dragon Ball game there never was. Bizarre that it took another franchise to get it right, but there you go.

Two types of attacks are available, one which allows you to 'steal' the opponents BP (brave points). Another is a standard attack, which you use to reduce their HP (health points). There is a catch - you need to have BP to attack and opponent, meaning you will need to chain the different attacks together. Press O to execute the Bravery attack, which steals your opponents BP, then press the square button to execute the HP attack. Before you moan, the game is a bit more complex than that and while button mashing O and square alternatively may get you through the first couple of fights, you will not be winning plenty with that sort of strategy.



One of the more advance gameplay element here is the EX Mode. This works by collecting EX Cores and EX Force to fill it. Once filled, allows the player to enter EX Mode (R + square button). This mode boost your characters stats temporarily - for example Cecil will alternate between his Dark Knight and Paladin form, Sephiroth to his one-winged angel form and Terra to her Esper form. Whilst in this mode, the character can perform EX Burst or 'super moves' as Square Enix aptly puts it (e.g. Limit Break). These are available by pressing the square button when the button appears on screen, allowing you to execute a special attacks by pressing a combination of buttons ala God of War QTE mode.

EXP (for levelling up), AP and Gils (money) can be gained from battles, one of the few Final Fantasy RPG elements that has been made available here. Each characters maintains their own EXP levels, though equipments bought or found can be shared. The equipments, armour and accessories or each characters can also be customised before each battle, though this should be expected in every modern fighting game. Items can be bought and sold via the customization menu, while PP points (gained whether you lose or win) can be used to unlock bonus items such as icons, additional characters and alternative costumes. New moves are unlocked and can be equipped to the character's skillset. These skills can be mastered with AP gained while the abilities are equipped. Completing as many battle is a necessity to unlock more characters, costumes and items, using the points gained in each battle and story mode.

The story modes are divided between the characters you play, and are also categorised in difficulty. If I remember correctly, Cloud and Cecil's story missions are the 'easiest' and Tidus and Firion's merely 'easy', so I suggest going through those first. The different characters stories are intertwined between each other and occasionally overlap, so it makes sense to play through all of them. Each story are further divided into chapters, with each chapters featuring a tiled gameboard which sort or a substitute for a world map, where limited amount of Destiny Points are set aside to progress through. Enemies and loots are littered on the map, and engaging each one will consume a DP. Bonus DP can be gained by satisfying certain criteria with select matches, for example by defeating the opponent or achieving EX Mode within a time frame.

Visually, Dissidia is stunning. Characters are modelled with a reasonably high amount polygons. Obviously the lack of geometrical detail of the arena themselves helps a lot, but with the amount of speed going around you will be hard pressed to notice. Character animations are fluid and with great overall detail. It actually looks very much like Kingdom Hearts on the PS2, which I found impressive stylistically and visually. This is easily the best looking portable Final Fantasy game yet, besting Crisis Core, and actually coming close to the fluidity and graphical quality of God of War: Chains of Olympus. My biggest complain is while the environment is destructible, they sometimes 'heal' over time. It is unnerving and I rather they have left it alone. Still the environment can be used to the player's advantage. For example knock your opponents into the war allows you to build up your Bravery points or add-on to the HP attack. Walls can also be scaled which allows for some good sneak attack.

The score is naturally based on the various Final Fantasy and their character themes. They've been rearranged and remixed obviously, but if you are a veteran Final Fantasy gamer you will recognise them immediately. Other than that, there is nothing much else to add. It would be nice if a totally new score be created from the ground up, but fan service was in needing to be served and serve well they did.

Due to the amount of customisation, available characters, unlockables, multiplayer (local only) and chapters, the replayability of this title is pretty high. I am guessing that there is close to 100 hours of gaming to be had here if you are a completest and wishes to unlock everything. Different characters have different traits, most of the time true to their personality and signature fighting style obtained in their respective canon titles. Firion, the protagonist of Final Fantasy II, works best with strategist and those who love to hide and shoot thanks to his range attacks, where as characters like Cloud or Squell works well as melee fighters. There is a good amount of variation between the different characters allowing for different style of gameplay. As a bonus, Dissidia also has support for local wireless play (ad-hoc), though not having infrastructure meant that I have no way of testing the multiplayer mode sadly (you can actually play online via the PS3 ad-hoc party but I haven't tested this).

I personally believe that Dissidia: Final Fantasy is a well defined portable title. You can pick it up and have a go for a couple of minutes, unlike say Monster Hunter Freedom Unite, which requires a delicate amount of time wasting to get things done. Like the aforementioned title, Dissidia lacks a compelling story - but that's okay because the gameplay is damn well near perfect. Sure this is more of a fan service than anything else, but if you are into mash-ups you will definitely want to check this. You will not be getting your favourite Final Fantasy remade, but here's one with for all the fanboys and fangirls (and others) on one silver polished platter - as long as you enjoy fighting games that is.

Dissidia: Final Fantasy is out now in North America. The European version will be released next week. A special edition version will also be available. Expect to see the title on the PSN store once the PSPgo is released.
Jumat, 05 Juni 2009
Final Fantasy VII on PSN

Final Fantasy VII on PSN

Owners of PSP and PS3 will be glad to find that Square Enix and Sony has finally came to their senses and uploaded their big money maker title onto the PlayStation Network. Lord knows why they didn't do it sooner, but that isn't the point.

If you have never played Final Fantasy VII, then you should, even if it isn't the greatest RPG ever (IMO). For £7.99/€9.99/US$9.99 (honestly, I was expecting £12 at least) who cares, as it is still a pretty darn good value considering the amount of gameplay in it. So if you are feeling nostalgic and do not own the original PS1 game, or has yet to start your Final Fantasy adventure, then head off to the PlayStation Store and download it.

Now Square-Enix, when will we see Final Fantasy IX and Xenogears on PSN?
Final Fantasy VII on PSN

Final Fantasy VII on PSN

Owners of PSP and PS3 will be glad to find that Square Enix and Sony has finally came to their senses and uploaded their big money maker title onto the PlayStation Network. Lord knows why they didn't do it sooner, but that isn't the point.

If you have never played Final Fantasy VII, then you should, even if it isn't the greatest RPG ever (IMO). For £7.99/€9.99/US$9.99 (honestly, I was expecting £12 at least) who cares, as it is still a pretty darn good value considering the amount of gameplay in it. So if you are feeling nostalgic and do not own the original PS1 game, or has yet to start your Final Fantasy adventure, then head off to the PlayStation Store and download it.

Now Square-Enix, when will we see Final Fantasy IX and Xenogears on PSN?
Sabtu, 23 Mei 2009
Shin Megami Tensei: Persona 4 mini-review

Shin Megami Tensei: Persona 4 mini-review

Is it really 2009? Here I am writing up a quick review of a PS2 game, and I keep wondering myself how on earth did the PS2 lasted this long. Why, by releasing quality titles like Persona 4. Released in Europe just a couple of months ago, I've finally found myself the time to complete it. Maybe I am getting a bit too old for epic RPG quests...

I am not going to bother with a full review as I am pretty worn out. Plus most of Persona 4's gameplay is so similar to Persona 3 you can just read my long review of the previous game here... If you are interested in Persona 4, it is likely you have already bought it and do not need me to convince you. No, this was written more out of love for the title than obligation, and there is plenty to love with in this Shin Megami spin-off.

Shin Megami Tensei: Persona 4 is the successor to the hugely popular Persona 3 game, the game that I credit to finally taking the Shin Megami Tensei to the mainstream. Not that it is a mainstream kind of series, but it is good that gamers that would normally only have eyes for Final Fantasy, is finally being taken by Atlus's flagship series. Unlike Persona 3's urban environment, Persona 4 takes place in a Japanese countryside and also involves playing a student protagonist. New features includes a weather forecast system and events that happens on rainy and foggy days (similar to the full moon phases in Persona 3).



The story begins a year after the events of Persona 3 in a small town in the Japanese countryside where the main character has been sent to live with his uncle by his parents. Shortly after arriving, the town is gripped by the mysterious death of a TV presentor whose body was found hung from an antenna. Soon rumours begin to spread that watching a blank telly on a rainy night, the person's soul mate will appear on the screen at exactly midnight. The protagonist soons discovers that he is able to enter the alternative dimension of the television. As murders continue to pile up, the protagonist and his band of classmates have to solve the mystery behind them.

Persona 4 uses the same visual engine and to a certain degree, the same combat engine, as Persona 3 meaning you won't get Final Fantasy XII-esque visual orgy. That doesn't mean it is ugly, far from it though it could use a greater range of colour palette. The graphical fidelity are serviceable and lends well to the visual style of the game. Face it, if graphics are important than you won't even be reading this review. Special effects are pretty and while it doesn't really push the PS2 console to its upper upper limits, it still does the old console proud. The quality of the anime cut scenes are mediocre at best, but is more than satisfactory to forward the story.



Gameplay wise Persona 4 is very similar to Persona 3. If you haven't done so, it is probably best to just hop over here and read the review of Persona 3, before jumping back to this review, but the gist is like Persona 3 the game is divided into two parts: the day section where you go to school and do other normal human stuff and improving your Social Link, and the other world (in this case, the TV world) where you battle demons and play Scooby Doo. There are however some improvements. For one, you now have complete control of your party (if you want), which is a significant difference from the previous game (where you only get to control your character). You also get an extra turn when you hit an enemy with their weakness, something that adds another element of strategy to the combat system.

Dungeon crawling may not be for everyone, but I promise you, reward is always at hand. Besides the dungeons here are a far cry from the 200 over levels in Persona 3, where they get too repetitive. Here you get a handful of dungeons and each one unique. During the day you can improve your Social Link through interactions with your friends, going to classes and generally dick about. As in Persona 3, developing your Social Link is crucial to the game as it also affects the strength of your Personas/summons.



I did find the voice acting to be extremely cheesy actually, but you can skip them if you prefer. They may lack the production value of a Final Fantasy game or Dragon Quest VIII, but more than made up for the superb Shoji Meduro soundtrack. The brilliant music is made up of a collection of Japanese Pop and Rock, with a slice of R&B, Jazz and other genres, all infused with Shoji Meguro electronica-led compositions. Atlus seems to reckon that the fans would enjoy the music outside of the game, that they even package an audio CD with the Western edition of Persona 4 filled with selected tracks from the game.

Persona 4 is a hardcore game, and in this day it is pretty rare to find one that works as well as it. You will definitely need to set a side plenty of time as it is bleeding difficult and long (about 70-90 hours depending on skills). Unless you are jobless, you will be better off playing it in normal or even easy mode. But regardless, forget all the silly Final Fantasy spin-offs (Crystal Chronicles - heh), this game just deserves to be played. It will suck your life and you will happy for it.

10/10

Persona 4 is available to buy now from Amazon UK and Amazon.com.
Shin Megami Tensei: Persona 4 mini-review

Shin Megami Tensei: Persona 4 mini-review

Is it really 2009? Here I am writing up a quick review of a PS2 game, and I keep wondering myself how on earth did the PS2 lasted this long. Why, by releasing quality titles like Persona 4. Released in Europe just a couple of months ago, I've finally found myself the time to complete it. Maybe I am getting a bit too old for epic RPG quests...

I am not going to bother with a full review as I am pretty worn out. Plus most of Persona 4's gameplay is so similar to Persona 3 you can just read my long review of the previous game here... If you are interested in Persona 4, it is likely you have already bought it and do not need me to convince you. No, this was written more out of love for the title than obligation, and there is plenty to love with in this Shin Megami spin-off.

Shin Megami Tensei: Persona 4 is the successor to the hugely popular Persona 3 game, the game that I credit to finally taking the Shin Megami Tensei to the mainstream. Not that it is a mainstream kind of series, but it is good that gamers that would normally only have eyes for Final Fantasy, is finally being taken by Atlus's flagship series. Unlike Persona 3's urban environment, Persona 4 takes place in a Japanese countryside and also involves playing a student protagonist. New features includes a weather forecast system and events that happens on rainy and foggy days (similar to the full moon phases in Persona 3).



The story begins a year after the events of Persona 3 in a small town in the Japanese countryside where the main character has been sent to live with his uncle by his parents. Shortly after arriving, the town is gripped by the mysterious death of a TV presentor whose body was found hung from an antenna. Soon rumours begin to spread that watching a blank telly on a rainy night, the person's soul mate will appear on the screen at exactly midnight. The protagonist soons discovers that he is able to enter the alternative dimension of the television. As murders continue to pile up, the protagonist and his band of classmates have to solve the mystery behind them.

Persona 4 uses the same visual engine and to a certain degree, the same combat engine, as Persona 3 meaning you won't get Final Fantasy XII-esque visual orgy. That doesn't mean it is ugly, far from it though it could use a greater range of colour palette. The graphical fidelity are serviceable and lends well to the visual style of the game. Face it, if graphics are important than you won't even be reading this review. Special effects are pretty and while it doesn't really push the PS2 console to its upper upper limits, it still does the old console proud. The quality of the anime cut scenes are mediocre at best, but is more than satisfactory to forward the story.



Gameplay wise Persona 4 is very similar to Persona 3. If you haven't done so, it is probably best to just hop over here and read the review of Persona 3, before jumping back to this review, but the gist is like Persona 3 the game is divided into two parts: the day section where you go to school and do other normal human stuff and improving your Social Link, and the other world (in this case, the TV world) where you battle demons and play Scooby Doo. There are however some improvements. For one, you now have complete control of your party (if you want), which is a significant difference from the previous game (where you only get to control your character). You also get an extra turn when you hit an enemy with their weakness, something that adds another element of strategy to the combat system.

Dungeon crawling may not be for everyone, but I promise you, reward is always at hand. Besides the dungeons here are a far cry from the 200 over levels in Persona 3, where they get too repetitive. Here you get a handful of dungeons and each one unique. During the day you can improve your Social Link through interactions with your friends, going to classes and generally dick about. As in Persona 3, developing your Social Link is crucial to the game as it also affects the strength of your Personas/summons.



I did find the voice acting to be extremely cheesy actually, but you can skip them if you prefer. They may lack the production value of a Final Fantasy game or Dragon Quest VIII, but more than made up for the superb Shoji Meduro soundtrack. The brilliant music is made up of a collection of Japanese Pop and Rock, with a slice of R&B, Jazz and other genres, all infused with Shoji Meguro electronica-led compositions. Atlus seems to reckon that the fans would enjoy the music outside of the game, that they even package an audio CD with the Western edition of Persona 4 filled with selected tracks from the game.

Persona 4 is a hardcore game, and in this day it is pretty rare to find one that works as well as it. You will definitely need to set a side plenty of time as it is bleeding difficult and long (about 70-90 hours depending on skills). Unless you are jobless, you will be better off playing it in normal or even easy mode. But regardless, forget all the silly Final Fantasy spin-offs (Crystal Chronicles - heh), this game just deserves to be played. It will suck your life and you will happy for it.

10/10

Persona 4 is available to buy now from Amazon UK and Amazon.com.
Senin, 22 Desember 2008
My GOTY: The World Ends With You

My GOTY: The World Ends With You



Yes, you read that right. That is my personal choice for game of the year - besting highly rated titles like LittleBigPlanet, Persona 3, Metal Gear Solid 4, etc. etc. etc.

The reason is very simple. Whilst LittleBigPlanet was incredibly innovative and MGS4 mind numbingly amazing, The World Ends With You far exceeded my expectation not only with its innovative and unique gameplay and great visual style, but also in terms to changing my whole perception on how the evolution of role-playing genre should head next. The game literally offers hundreds of possible combinations of attack forms, tons of customisation and good funky music - while being addictive at the same time. The videos may seem baffling, but once you grasp the mechanics, you will not want to stop. Hell, the game completely destroys the concept of forced levelling by introducing an adjustable difficulty, manipulating brand trends and cashing in for unique goods and pins from different sorts of stores. Even the emo lead character got a bit likeable near the end.

I won't bore you with a repeat review as you can already read that here, but I have to say I have extremely disappointed with some of you lot. The World Ends With You deserves huge success. Instead you keep buying complete shit like Dinosaurs, Junior Brain Trainer, Mario & Sonic, Sight Training, Wii Music and all the other crap that is spewed on a regular basis - just because Fern and Phil told you so. Tut tut.

My 2008 top 5
1. The World Ends With You
2. Persona 3 (review)
3. Metal Gear Solid 4
4. Bangai-O-Spirits
5. LittleBigPlanet
My GOTY: The World Ends With You

My GOTY: The World Ends With You



Yes, you read that right. That is my personal choice for game of the year - besting highly rated titles like LittleBigPlanet, Persona 3, Metal Gear Solid 4, etc. etc. etc.

The reason is very simple. Whilst LittleBigPlanet was incredibly innovative and MGS4 mind numbingly amazing, The World Ends With You far exceeded my expectation not only with its innovative and unique gameplay and great visual style, but also in terms to changing my whole perception on how the evolution of role-playing genre should head next. The game literally offers hundreds of possible combinations of attack forms, tons of customisation and good funky music - while being addictive at the same time. The videos may seem baffling, but once you grasp the mechanics, you will not want to stop. Hell, the game completely destroys the concept of forced levelling by introducing an adjustable difficulty, manipulating brand trends and cashing in for unique goods and pins from different sorts of stores. Even the emo lead character got a bit likeable near the end.

I won't bore you with a repeat review as you can already read that here, but I have to say I have extremely disappointed with some of you lot. The World Ends With You deserves huge success. Instead you keep buying complete shit like Dinosaurs, Junior Brain Trainer, Mario & Sonic, Sight Training, Wii Music and all the other crap that is spewed on a regular basis - just because Fern and Phil told you so. Tut tut.

My 2008 top 5
1. The World Ends With You
2. Persona 3 (review)
3. Metal Gear Solid 4
4. Bangai-O-Spirits
5. LittleBigPlanet
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